mipmap_limits: Fix display of current texture filtering mode.
authorMichel Dänzer <michel@tungstengraphics.com>
Tue, 12 Dec 2006 08:23:53 +0000 (09:23 +0100)
committerMichel Dänzer <michel@tungstengraphics.com>
Thu, 14 Dec 2006 10:01:38 +0000 (11:01 +0100)
progs/tests/mipmap_limits.c

index 3bcb8a88584ebd3f4dff139159138fdf60d05ca4..dc066cab1f0ba9ac890ee66a79a89e8ddd41df58 100644 (file)
@@ -127,7 +127,7 @@ static void display(void)
    GLfloat tcm = 4.0;
     printf("BASE_LEVEL = %d  MAX_LEVEL = %d  MIN_LOD = %f MAX_LOD = %f Bias = %.2g  filter = %s\n",
            BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
-           NearestFilter ? "LINEAR" : "NEAREST");
+           NearestFilter ? "NEAREST" : "LINEAR");
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);