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docs: document gl_TextureMatrix[i][j] array indexing bug fix
author
Brian Paul
<brianp@vmware.com>
Thu, 9 Jul 2009 14:04:07 +0000
(08:04 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 9 Jul 2009 14:04:07 +0000
(08:04 -0600)
docs/relnotes-7.5.html
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a/docs/relnotes-7.5.html
b/docs/relnotes-7.5.html
index 541a0f802a12803b18db671b949a91891bbe0b65..5a67d3fb528cb4bd64e908f13c233e292b8e6dde 100644
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docs/relnotes-7.5.html
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docs/relnotes-7.5.html
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including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
+<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
</ul>