+/* $NetBSD: fplib_glue.c,v 1.2 2000/02/22 01:18:28 mycroft Exp $ */
+
+/*-
+ * Copyright (c) 1997 The NetBSD Foundation, Inc.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to The NetBSD Foundation
+ * by Neil A. Carson and Mark Brinicombe
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the NetBSD
+ * Foundation, Inc. and its contributors.
+ * 4. Neither the name of The NetBSD Foundation nor the names of its
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
+ * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
#include "milieu.h"
#include "softfloat.h"
+int __eqsf2(float32 a,float32 b);
+int __eqdf2(float64 a,float64 b);
+int __nesf2(float32 a,float32 b);
+int __nedf2(float64 a,float64 b);
+int __gtsf2(float32 a,float32 b);
+int __gtdf2(float64 a,float64 b);
+int __gesf2(float32 a,float32 b);
+int __gedf2(float64 a,float64 b);
+int __ltsf2(float32 a,float32 b);
+int __ltdf2(float64 a,float64 b);
+int __lesf2(float32 a,float32 b);
+int __ledf2(float64 a,float64 b);
+float32 __negsf2(float32 a);
+float64 __negdf2(float64 a);
+
+/********************************* COMPARISONS ********************************/
+
/*
* 'Equal' wrapper. This returns 0 if the numbers are equal, or (1 | -1)
* otherwise. So we need to invert the output.
*/
-flag __eqsf2(float32 a, float32 b);
-flag __eqsf2(float32 a, float32 b)
-{
- return !float32_eq(a, b);
+
+int __eqsf2(float32 a,float32 b) {
+ return float32_eq(a,b)?0:1;
+}
+
+int __eqdf2(float64 a,float64 b) {
+ return float64_eq(a,b)?0:1;
}
/*
* to use an 'equal' call and invert the result. The result is already
* inverted though! Confusing?!
*/
-flag __nesf2(float32 a, float32 b);
-flag __nesf2(float32 a, float32 b)
-{
- return !float32_eq(a, b);
+int __nesf2(float32 a,float32 b) {
+ return float32_eq(a,b)?0:-1;
+}
+
+int __nedf2(float64 a,float64 b) {
+ return float64_eq(a,b)?0:-1;
}
/*
* make up our mind. This means that we can call 'less than or equal' and
* invert the result.
*/
-flag __gtsf2(float32 a, float32 b);
-flag __gtsf2(float32 a, float32 b)
-{
- return !float32_le(a, b);
+int __gtsf2(float32 a,float32 b) {
+ return float32_le(a,b)?0:1;
+}
+
+int __gtdf2(float64 a,float64 b) {
+ return float64_le(a,b)?0:1;
}
/*
* 'Greater Than or Equal' wrapper. We emulate this by inverting the result
* of a 'less than' call.
*/
-flag __gesf2(float32 a, float32 b);
-flag __gesf2(float32 a, float32 b)
-{
- return !float32_lt(a, b);
+int __gesf2(float32 a,float32 b) {
+ return float32_lt(a,b)?-1:0;
+}
+
+int __gedf2(float64 a,float64 b) {
+ return float64_lt(a,b)?-1:0;
}
/*
- * 'Less Than' wrapper.
+ * 'Less Than' wrapper. A 1 from the ARM code needs to be turned into -1.
*/
-flag __ltsf2(float32 a, float32 b);
-flag __ltsf2(float32 a, float32 b)
-{
- return float32_lt(a, b);
+int __ltsf2(float32 a,float32 b) {
+ return float32_lt(a,b)?-1:0;
+}
+
+int __ltdf2(float64 a,float64 b) {
+ return float64_lt(a,b)?-1:0;
}
/*
* 'Less Than or Equal' wrapper. A 0 must turn into a 1, and a 1 into a 0.
*/
-flag __lesf2(float32 a, float32 b);
-flag __lesf2(float32 a, float32 b)
-{
- return !float32_le(a, b);
+int __lesf2(float32 a,float32 b) {
+ return float32_le(a,b)?0:1;
+}
+
+int __ledf2(float64 a,float64 b) {
+ return float64_le(a,b)?0:1;
}
/*
* position in the registers of arguments, the double precision version can
* go here too ;-)
*/
-float32 __negsf2(float32 x);
-float32 __negsf2(float32 x)
-{
- return x ^ 0x80000000;
+float32 __negsf2(float32 a) {
+ return (a ^ 0x80000000);
+}
+
+float64 __negdf2(float64 a) {
+ a.high ^= 0x80000000;
+ return a;
}
/*
- * 32-bit operations.
+ * 32-bit operations. This is not BSD code.
*/
float32 __addsf3(float32 a, float32 b);
float32 __addsf3(float32 a, float32 b)
return float32_div(a, b);
}
-float32 __floatsisf(int x);
-float32 __floatsisf(int x)
+float32 __floatsisf(int32 x);
+float32 __floatsisf(int32 x)
{
return int32_to_float32(x);
}
-int __fixsfsi(float32 x);
-int __fixsfsi(float32 x)
+int32 __fixsfsi(float32 x);
+int32 __fixsfsi(float32 x)
{
return float32_to_int32_round_to_zero(x);
}
-unsigned int __fixunssfsi(float32 x);
-unsigned int __fixunssfsi(float32 x)
+uint32 __fixunssfsi(float32 x);
+uint32 __fixunssfsi(float32 x)
{
return float32_to_int32_round_to_zero(x); // XXX
}
*/
return 1 ^ (float32_eq(a, a) & float32_eq(b, b));
}
+
+/*
+ * 64-bit operations. This is not BSD code.
+ */
+float64 __adddf3(float64 a, float64 b);
+float64 __adddf3(float64 a, float64 b)
+{
+ return float64_add(a, b);
+}
+
+float64 __subdf3(float64 a, float64 b);
+float64 __subdf3(float64 a, float64 b)
+{
+ return float64_sub(a, b);
+}
+
+float64 __muldf3(float64 a, float64 b);
+float64 __muldf3(float64 a, float64 b)
+{
+ return float64_mul(a, b);
+}
+
+float64 __divdf3(float64 a, float64 b);
+float64 __divdf3(float64 a, float64 b)
+{
+ return float64_div(a, b);
+}
+
+float64 __floatsidf(int32 x);
+float64 __floatsidf(int32 x)
+{
+ return int32_to_float64(x);
+}
+
+int32 __fixdfsi(float64 x);
+int32 __fixdfsi(float64 x)
+{
+ return float64_to_int32_round_to_zero(x);
+}
+
+uint32 __fixunsdfsi(float64 x);
+uint32 __fixunsdfsi(float64 x)
+{
+ return float64_to_int32_round_to_zero(x); // XXX
+}
+
+flag __unorddf2(float64 a, float64 b);
+flag __unorddf2(float64 a, float64 b)
+{
+ /*
+ * The comparison is unordered if either input is a NaN.
+ * Test for this by comparing each operand with itself.
+ * We must perform both comparisons to correctly check for
+ * signalling NaNs.
+ */
+ return 1 ^ (float64_eq(a, a) & float64_eq(b, b));
+}