**************************************************************************
- Created from objects.c rev. 1.345
+ Created from objects.c rev. 1.346
*/
#ifndef _NOUVEAU_REG_H
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)