&vue_prog_data->vue_map, nir->info.outputs_written,
nir->info.separate_shader);
+ /* Don't tell the backend about our clip plane constants, we've already
+ * lowered them in NIR and we don't want it doing it again.
+ */
+ struct brw_vs_prog_key key_no_ucp = *key;
+ key_no_ucp.nr_userclip_plane_consts = 0;
+
char *error_str = NULL;
const unsigned *program =
- brw_compile_vs(compiler, &ice->dbg, mem_ctx, key, vs_prog_data,
+ brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
nir, -1, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile vertex shader: %s\n", error_str);