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intel: make sure polygon mode is set properly in intel_clear_tris()
author
Brian Paul
<brianp@vmware.com>
Fri, 17 Apr 2009 22:11:05 +0000
(16:11 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 17 Apr 2009 22:11:05 +0000
(16:11 -0600)
Fixes progs/glsl/skinning.c demo.
src/mesa/drivers/dri/intel/intel_clear.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_clear.c
b/src/mesa/drivers/dri/intel/intel_clear.c
index 28281b38615d008ac08864bbc083497f719a9aeb..8c431cf1899a0e9af32ef639770a6ceaa7fd88da 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_clear.c
+++ b/
src/mesa/drivers/dri/intel/intel_clear.c
@@
-93,6
+93,7
@@
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
GL_CURRENT_BIT |
GL_DEPTH_BUFFER_BIT |
GL_ENABLE_BIT |
+ GL_POLYGON_BIT |
GL_STENCIL_BUFFER_BIT |
GL_TRANSFORM_BIT |
GL_CURRENT_BIT);
@@
-114,6
+115,7
@@
intel_clear_tris(GLcontext *ctx, GLbitfield mask)
_mesa_Disable(GL_CLIP_PLANE3);
_mesa_Disable(GL_CLIP_PLANE4);
_mesa_Disable(GL_CLIP_PLANE5);
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
saved_fp_enable = GL_TRUE;
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);