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vc4: Update a comment about shader validation
author
Eric Anholt
<eric@anholt.net>
Sat, 2 Aug 2014 00:01:44 +0000
(17:01 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:45:31 +0000
(14:45 -0700)
src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
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diff --git
a/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
b/src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
index c02deb406c777f896b9ab8a185a655001d2f7116..261bb0c91001e8e2805938b6840d276d12963e6f 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
+++ b/
src/gallium/drivers/vc4/vc4_simulator_validate_shaders.c
@@
-74,10
+74,8
@@
check_register_write(uint32_t waddr, bool is_b)
case QPU_W_TLB_COLOR_MS:
case QPU_W_TLB_COLOR_ALL:
case QPU_W_TLB_Z:
- /* XXX: We need to track which buffers get written by the
- * shader, to make sure that we have those buffers set up by
- * the config packets. But we need to pass them for now to
- * get things up and running.
+ /* These only interact with the tile buffer, not main memory,
+ * so they're safe.
*/
return true;