--- /dev/null
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glPushMatrix();
+
+ glBegin(GL_POLYGON);
+ glVertexAttrib2fNV(0, -1, -1);
+ glVertexAttrib2fNV(0, 1, -1);
+ glVertexAttrib2fNV(0, 0, 1);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ static const char *prog1 =
+ "!!VP1.0\n"
+ "MUL o[COL0].xyz, R0, c[35]; \n"
+ "END\n";
+ static const char *prog2 =
+ "!!VP1.0\n"
+ "#\n"
+ "# c[0-3] = modelview projection (composite) matrix\n"
+ "# c[32] = normalized light direction in object-space\n"
+ "# c[35] = yellow diffuse material, (1.0, 1.0, 0.0, 1.0)\n"
+ "# c[64].x = 0.0\n"
+ "# c[64].z = 0.125, a scaling factor\n"
+ "#\n"
+ "# outputs diffuse illumination for color and perturbed position\n"
+ "#\n"
+ "DP3 R0, c[32], v[NRML]; # light direction DOT normal\n"
+ "MUL o[COL0].xyz, R0, c[35]; \n"
+ "MAX R0, c[64].x, R0; \n"
+ "MUL R0, R0, v[NRML]; \n"
+ "MUL R0, R0, c[64].z; \n"
+ "ADD R1, v[OPOS], -R0; # perturb object space position\n"
+ "DP4 o[HPOS].x, c[0], R1; \n"
+ "DP4 o[HPOS].y, c[1], R1; \n"
+ "DP4 o[HPOS].z, c[2], R1; \n"
+ "DP4 o[HPOS].w, c[3], R1; \n"
+ "END\n";
+ static const char *prog3 =
+ "!!VP1.0\n"
+ "DP4 o[HPOS].x, c[0], v[OPOS];\n"
+ "DP4 o[HPOS].y, c[1], v[OPOS];\n"
+ "DP4 o[HPOS].z, c[2], v[OPOS];\n"
+ "DP4 o[HPOS].w, c[3], v[OPOS];\n"
+ "DP3 R0.x, c[4], v[NRML];\n"
+ "DP3 R0.y, c[5], v[NRML]; \n"
+ "DP3 R0.z, c[6], v[NRML]; # R0 = n' = transformed normal\n"
+ "DP3 R1.x, c[32], R0; # R1.x = Lpos DOT n'\n"
+ "DP3 R1.y, c[33], R0; # R1.y = hHat DOT n'\n"
+ "MOV R1.w, c[38].x; # R1.w = specular power\n"
+ "LIT R2, R1; # Compute lighting values\n"
+ "MAD R3, c[35].x, R2.y, c[35].y; # diffuse + emissive\n"
+ "MAD o[COL0].xyz, c[36], R2.z, R3; # + specular\n"
+ "END\n";
+ static const char *prog4 =
+ "!!VP1.0\n"
+ "DP4 R2, R3, c[A0.x];\n"
+ "DP4 R2, R3, c[A0.x + 5];\n"
+ "DP4 o[HPOS], R3, c[A0.x - 4];\n"
+ "END\n";
+ static const char *prog5 =
+ "!!VSP1.0\n"
+ "DP4 R2, R3, c[A0.x];\n"
+ "DP4 R2, R3, v[0];\n"
+ "DP4 c[3], R3, R2;\n"
+ "END\n";
+
+
+ GLuint progs[5];
+
+ glGenProgramsNV(2, progs);
+ assert(progs[0]);
+ assert(progs[1]);
+ assert(progs[0] != progs[1]);
+
+ glGenProgramsNV(3, progs + 2);
+ assert(progs[2]);
+ assert(progs[3]);
+ assert(progs[2] != progs[3]);
+ assert(progs[0] != progs[2]);
+
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
+ strlen(prog1),
+ (const GLubyte *) prog1);
+ assert(!glIsProgramNV(1));
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 2,
+ strlen(prog2),
+ (const GLubyte *) prog2);
+ assert(glIsProgramNV(2));
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 3,
+ strlen(prog3),
+ (const GLubyte *) prog3);
+ assert(glIsProgramNV(3));
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 4,
+ strlen(prog4),
+ (const GLubyte *) prog4);
+ assert(glIsProgramNV(4));
+
+ glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 5,
+ strlen(prog5),
+ (const GLubyte *) prog5);
+ assert(glIsProgramNV(5));
+
+ printf("glGetError = %d\n", (int) glGetError());
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
--- /dev/null
+/* Test vertex state program execution */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+
+
+static void Display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glPushMatrix();
+ glutSolidCube(2.0);
+ glPopMatrix();
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Test1( void )
+{
+ static const GLfloat p[4] = {9, 8, 7, 6};
+ GLfloat q[4];
+ /* test addition */
+ static const char *prog =
+ "!!VSP1.0\n"
+ "MOV R0, c[0];\n"
+ "MOV R1, c[1];\n"
+ "ADD c[2], R0, R1;\n"
+ "END\n";
+
+ glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
+ strlen(prog),
+ (const GLubyte *) prog);
+ assert(glIsProgramNV(1));
+
+ glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
+ glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
+
+ glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
+
+ glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
+ printf("Result c[2] = %g %g %g %g (should be 11 22 33 44)\n",
+ q[0], q[1], q[2], q[3]);
+}
+
+
+static void Test2( void )
+{
+ static const GLfloat p[4] = {9, 8, 7, 6};
+ GLfloat q[4];
+ /* test swizzling */
+ static const char *prog =
+ "!!VSP1.0\n"
+ "MOV R0, c[0].wzyx;\n"
+ "MOV R1, c[1].wzyx;\n"
+ "ADD c[2], R0, R1;\n"
+ "END\n";
+
+ glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
+ strlen(prog),
+ (const GLubyte *) prog);
+ assert(glIsProgramNV(1));
+
+ glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 1, 2, 3, 4);
+ glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 1, 10, 20, 30, 40);
+
+ glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
+
+ glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
+ printf("Result c[2] = %g %g %g %g (should be 44 33 22 11)\n",
+ q[0], q[1], q[2], q[3]);
+}
+
+
+static void Test3( void )
+{
+ static const GLfloat p[4] = {0, 0, 0, 0};
+ GLfloat q[4];
+ /* normalize vector */
+ static const char *prog =
+ "!!VSP1.0\n"
+ "# c[0] = (nx,ny,nz)\n"
+ "# R0.xyz = normalize(R1)\n"
+ "# R0.w = 1/sqrt(nx*nx + ny*ny + nz*nz)\n"
+ "# c[2] = R0\n"
+ "DP3 R0.w, c[0], c[0];\n"
+ "RSQ R0.w, R0.w;\n"
+ "MUL R0.xyz, c[0], R0.w;\n"
+ "MOV c[2], R0;\n"
+ "END\n";
+
+ glLoadProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1,
+ strlen(prog),
+ (const GLubyte *) prog);
+ assert(glIsProgramNV(1));
+
+ glProgramParameter4fNV(GL_VERTEX_PROGRAM_NV, 0, 0, 10, 0, 0);
+
+ glExecuteProgramNV(GL_VERTEX_STATE_PROGRAM_NV, 1, p);
+
+ glGetProgramParameterfvNV(GL_VERTEX_PROGRAM_NV, 2, GL_PROGRAM_PARAMETER_NV, q);
+ printf("Result c[2] = %g %g %g %g (should be 0, 1, 0, 0.1)\n",
+ q[0], q[1], q[2], q[3]);
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 50, 50 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Test1();
+ Test2();
+ Test3();
+ glutMainLoop();
+ return 0;
+}
--- /dev/null
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+static float Zrot = 0.0;
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glLoadIdentity();
+ glRotatef(Zrot, 0, 0, 1);
+
+ glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW, GL_IDENTITY_NV);
+ glPushMatrix();
+
+ glVertexAttrib3fNV(3, 1, 0.5, 0.25);
+ glBegin(GL_TRIANGLES);
+#if 1
+ glVertexAttrib3fNV(3, 1.0, 0.0, 0.0);
+ glVertexAttrib2fNV(0, -0.5, -0.5);
+ glVertexAttrib3fNV(3, 0.0, 1.0, 0.0);
+ glVertexAttrib2fNV(0, 0.5, -0.5);
+ glVertexAttrib3fNV(3, 0.0, 0.0, 1.0);
+ glVertexAttrib2fNV(0, 0, 0.5);
+#else
+ glVertex2f( -1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 0, 1);
+#endif
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ /* glFrustum( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
+ glOrtho(-2.0, 2.0, -2.0, 2.0, -2.0, 2.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'z':
+ Zrot -= 5.0;
+ break;
+ case 'Z':
+ Zrot += 5.0;
+ break;
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ static const char *prog1 =
+ "!!VP1.0\n"
+ "MOV o[COL0], v[COL0];\n"
+#if 0
+ "MOV o[HPOS], v[OPOS];\n"
+#else
+ "DP4 o[HPOS].x, v[OPOS], c[0];\n"
+ "DP4 o[HPOS].y, v[OPOS], c[1];\n"
+ "DP4 o[HPOS].z, v[OPOS], c[2];\n"
+ "DP4 o[HPOS].w, v[OPOS], c[3];\n"
+#endif
+ "END\n";
+
+ glLoadProgramNV(GL_VERTEX_PROGRAM_NV, 1,
+ strlen(prog1),
+ (const GLubyte *) prog1);
+ assert(glIsProgramNV(1));
+
+ glBindProgramNV(GL_VERTEX_PROGRAM_NV, 1);
+
+ printf("glGetError = %d\n", (int) glGetError());
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}