if (intel) {
GLboolean release_texture_heaps;
- INTEL_FIREVERTICES(intel);
+ st_flush(intel->st);
//intel->vtbl.destroy(intel);
extern char *__progname;
-/* Will become a call into state_tracker:
- */
-#define INTEL_FIREVERTICES(intel)
/* ================================================================
*/
intel->numClipRects = 0;
- INTEL_FIREVERTICES(intel);
+ st_flush(intel->st);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);