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radeonsi: fix line stippling and provoking vertex state for GS primitives
author
Marek Olšák
<marek.olsak@amd.com>
Mon, 8 Dec 2014 11:41:37 +0000
(12:41 +0100)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 10 Dec 2014 20:59:37 +0000
(21:59 +0100)
I'm not sure if GS hw outputs line lists or line strips.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/si_state_draw.c
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diff --git
a/src/gallium/drivers/radeonsi/si_state_draw.c
b/src/gallium/drivers/radeonsi/si_state_draw.c
index 195d98118f41bbd3eaab5d101cb80bd924bc5081..4383da4ad0922853f24732efc79ac3f5fe77c10a 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/
src/gallium/drivers/radeonsi/si_state_draw.c
@@
-153,7
+153,9
@@
static void si_emit_rasterizer_prim_state(struct si_context *sctx, unsigned mode
{
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
- /* TODO: this should use the GS output primitive type. */
+ if (sctx->gs_shader)
+ mode = sctx->gs_shader->gs_output_prim;
+
r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
sctx->pa_sc_line_stipple |
S_028A0C_AUTO_RESET_CNTL(mode == PIPE_PRIM_LINES ? 1 :