free(sctx->border_color_table);
r600_resource_reference(&sctx->scratch_buffer, NULL);
r600_resource_reference(&sctx->compute_scratch_buffer, NULL);
+ r600_resource_reference(&sctx->wait_mem_scratch, NULL);
si_pm4_free_state(sctx, sctx->init_config, ~0);
if (sctx->init_config_gs_rings)
/* these must be last */
si_begin_new_cs(sctx);
+ if (sctx->b.chip_class >= GFX9) {
+ sctx->wait_mem_scratch = (struct r600_resource*)
+ pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4);
+ if (!sctx->wait_mem_scratch)
+ goto fail;
+
+ /* Initialize the memory. */
+ struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+ radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
+ radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
+ S_370_WR_CONFIRM(1) |
+ S_370_ENGINE_SEL(V_370_ME));
+ radeon_emit(cs, sctx->wait_mem_scratch->gpu_address);
+ radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32);
+ radeon_emit(cs, sctx->wait_mem_number);
+ }
+
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
if (sctx->b.chip_class == CIK) {
struct si_screen *screen;
LLVMTargetMachineRef tm; /* only non-threaded compilation */
struct si_shader_ctx_state fixed_func_tcs_shader;
+ struct r600_resource *wait_mem_scratch;
+ unsigned wait_mem_number;
struct radeon_winsys_cs *ce_ib;
struct radeon_winsys_cs *ce_preamble_ib;
* wait for idle on GFX9. We have to use a TS event.
*/
if (sctx->b.chip_class >= GFX9 && flush_cb_db) {
- struct r600_resource *rbuf = NULL;
uint64_t va;
- unsigned offset = 0, tc_flags, cb_db_event;
+ unsigned tc_flags, cb_db_event;
/* Set the CB/DB flush event. */
switch (flush_cb_db) {
sctx->b.num_L2_invalidates++;
}
- /* Allocate memory for the fence. */
- u_suballocator_alloc(rctx->allocator_zeroed_memory, 4, 4,
- &offset, (struct pipe_resource**)&rbuf);
- va = rbuf->gpu_address + offset;
+ /* Do the flush (enqueue the event and wait for it). */
+ va = sctx->wait_mem_scratch->gpu_address;
+ sctx->wait_mem_number++;
r600_gfx_write_event_eop(rctx, cb_db_event, tc_flags, 1,
- rbuf, va, 0, 1);
- r600_gfx_wait_fence(rctx, va, 1, 0xffffffff);
+ sctx->wait_mem_scratch, va,
+ sctx->wait_mem_number - 1,
+ sctx->wait_mem_number);
+ r600_gfx_wait_fence(rctx, va, sctx->wait_mem_number, 0xffffffff);
}
/* Make sure ME is idle (it executes most packets) before continuing.