*/
struct gl_vertex_array
{
- GLint Size; /**< components per element (1,2,3,4) */
- GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */
- GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
+ /** if NULL, vertex data are in user memory */
+ struct gl_buffer_object *BufferObj;
+ /** Pointer into user memory, or offset into the BufferObj */
+ const GLubyte *Ptr;
GLsizei StrideB; /**< actual stride in bytes */
- GLuint _ElementSize; /**< size of each element in bytes */
- const GLubyte *Ptr; /**< Points to array data */
- GLboolean Normalized; /**< GL_ARB_vertex_program */
- GLboolean Integer; /**< Integer-valued? */
- GLboolean Doubles; /**< double precision values are not converted to floats */
GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
-
- struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */
+ GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */
+ GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */
+ unsigned Size:4; /**< components per element (1,2,3,4) */
+ unsigned _ElementSize:8; /**< in bytes, up to 4*sizeof(GLdouble) */
+ unsigned Normalized:1; /**< GL_ARB_vertex_program */
+ unsigned Integer:1; /**< Integer-valued? */
+ unsigned Doubles:1; /**< doubles not converted to floats */
};