GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile DONE (all drivers)
- GL_ARB_post_depth_coverage DONE (i965, nvc0)
+ GL_ARB_post_depth_coverage DONE (i965, nvc0, radeonsi)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (etnaviv/SEAMLESS_CUBE_MAP, freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
<h2>New features</h2>
<ul>
+<li>GL_ARB_post_depth_coverage on radeonsi (Navi)</li>
<li>EGL_EXT_platform_device</li>
<li>VK_EXT_queue_family_foreign for radv</li>
<li>VK_EXT_shader_demote_to_helper_invocation on Intel.</li>
case PIPE_CAP_QUERY_SO_OVERFLOW:
return sscreen->info.chip_class <= GFX9;
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ return sscreen->info.chip_class >= GFX10;
+
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return !SI_BIG_ENDIAN && sscreen->info.has_userptr;
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_UMA:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
}
+ if (sel->info.properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE])
+ sel->db_shader_control |= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
+
(void) mtx_init(&sel->mutex, mtx_plain);
si_schedule_initial_compile(sctx, sel->info.processor, &sel->ready,