bool nir_lower_tex(nir_shader *shader,
const nir_lower_tex_options *options);
-void nir_lower_idiv(nir_shader *shader);
+bool nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
* branch out to a pre-optimized shader library routine..
*/
-static void
+static bool
convert_instr(nir_builder *bld, nir_alu_instr *alu)
{
nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r;
if ((op != nir_op_idiv) &&
(op != nir_op_udiv) &&
(op != nir_op_umod))
- return;
+ return false;
is_signed = (op == nir_op_idiv);
assert(alu->dest.dest.is_ssa);
nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(q));
+
+ return true;
}
-static void
+static bool
convert_impl(nir_function_impl *impl)
{
nir_builder b;
nir_builder_init(&b, impl);
+ bool progress = false;
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type == nir_instr_type_alu)
- convert_instr(&b, nir_instr_as_alu(instr));
+ progress |= convert_instr(&b, nir_instr_as_alu(instr));
}
}
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
+
+ return progress;
}
-void
+bool
nir_lower_idiv(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl)
- convert_impl(function->impl);
+ progress |= convert_impl(function->impl);
}
+
+ return progress;
}