unsigned max_size = target->buffer_size;
unsigned expected_size = slot->stride * count;
- slot->size = MIN2(max_size, expected_size);
-
/* Grab the BO and bind it to the batch */
struct panfrost_bo *bo = pan_resource(target->buffer)->bo;
PAN_BO_ACCESS_VERTEX_TILER |
PAN_BO_ACCESS_FRAGMENT);
+ /* We will have an offset applied to get alignment */
mali_ptr addr = bo->gpu + target->buffer_offset + (offset * slot->stride);
- slot->elements = addr;
+ slot->elements = (addr & ~63) | MALI_ATTR_LINEAR;
+ slot->size = MIN2(max_size, expected_size) + (addr & 63);
}
/* Given a shader and buffer indices, link varying metadata together */
{
/* Load the shaders */
struct panfrost_context *ctx = batch->ctx;
- struct panfrost_device *device = pan_device(ctx->base.screen);
+ struct panfrost_device *dev = pan_device(ctx->base.screen);
struct panfrost_shader_state *vs, *fs;
- unsigned int num_gen_varyings = 0;
size_t vs_size, fs_size;
/* Allocate the varying descriptor */
fs_size);
struct pipe_stream_output_info *so = &vs->stream_output;
+ unsigned present = pan_varying_present(vs, fs, dev->quirks);
/* Check if this varying is linked by us. This is the case for
* general-purpose, non-captured varyings. If it is, link it. If it's
* not, use the provided stream out information to determine the
* offset, since it was already linked for us. */
- for (unsigned i = 0; i < vs->varying_count; i++) {
- gl_varying_slot loc = vs->varyings_loc[i];
-
- bool special = is_special_varying(loc);
- bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
-
- if (captured) {
- struct pipe_stream_output *o = pan_get_so(so, loc);
-
- unsigned dst_offset = o->dst_offset * 4; /* dwords */
- vs->varyings[i].src_offset = dst_offset;
- } else if (!special) {
- vs->varyings[i].src_offset = 16 * (num_gen_varyings++);
- }
- }
-
- /* Conversely, we need to set src_offset for the captured varyings.
- * Here, the layout is defined by the stream out info, not us */
+ unsigned gen_offsets[32];
+ memset(gen_offsets, 0, sizeof(gen_offsets));
- /* Link up with fragment varyings */
- bool reads_point_coord = fs->reads_point_coord;
+ unsigned gen_stride = 0;
+ assert(vs->varying_count < ARRAY_SIZE(gen_offsets));
+ assert(fs->varying_count < ARRAY_SIZE(gen_offsets));
- for (unsigned i = 0; i < fs->varying_count; i++) {
- gl_varying_slot loc = fs->varyings_loc[i];
- unsigned src_offset;
- signed vs_idx = -1;
-
- /* Link up */
- for (unsigned j = 0; j < vs->varying_count; ++j) {
- if (vs->varyings_loc[j] == loc) {
- vs_idx = j;
- break;
- }
- }
-
- /* Either assign or reuse */
- if (vs_idx >= 0)
- src_offset = vs->varyings[vs_idx].src_offset;
- else
- src_offset = 16 * (num_gen_varyings++);
-
- fs->varyings[i].src_offset = src_offset;
+ unsigned streamout_offsets[32];
- if (has_point_coord(fs->point_sprite_mask, loc))
- reads_point_coord = true;
+ for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
+ streamout_offsets[i] = panfrost_streamout_offset(
+ so->stride[i],
+ ctx->streamout.offsets[i],
+ ctx->streamout.targets[i]);
}
- memcpy(trans.cpu, vs->varyings, vs_size);
- memcpy(trans.cpu + vs_size, fs->varyings, fs_size);
-
- union mali_attr varyings[PIPE_MAX_ATTRIBS] = {0};
+ struct mali_attr_meta *ovs = (struct mali_attr_meta *)trans.cpu;
+ struct mali_attr_meta *ofs = ovs + vs->varying_count;
- /* Figure out how many streamout buffers could be bound */
- unsigned so_count = ctx->streamout.num_targets;
for (unsigned i = 0; i < vs->varying_count; i++) {
- gl_varying_slot loc = vs->varyings_loc[i];
-
- bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
- if (!captured) continue;
+ ovs[i] = panfrost_emit_varying(vs, fs, vs, present,
+ ctx->streamout.num_targets, streamout_offsets,
+ dev->quirks,
+ gen_offsets, &gen_stride, i, true, false);
+ }
- struct pipe_stream_output *o = pan_get_so(so, loc);
- so_count = MAX2(so_count, o->output_buffer + 1);
+ for (unsigned i = 0; i < fs->varying_count; i++) {
+ ofs[i] = panfrost_emit_varying(fs, vs, vs, present,
+ ctx->streamout.num_targets, streamout_offsets,
+ dev->quirks,
+ gen_offsets, &gen_stride, i, false, true);
}
- signed idx = so_count;
- signed general = idx++;
- signed gl_Position = idx++;
- signed gl_PointSize = vs->writes_point_size ? (idx++) : -1;
- signed gl_PointCoord = reads_point_coord ? (idx++) : -1;
- signed gl_FrontFacing = fs->reads_face ? (idx++) : -1;
- signed gl_FragCoord = (fs->reads_frag_coord &&
- !(device->quirks & IS_BIFROST))
- ? (idx++) : -1;
+ unsigned xfb_base = pan_xfb_base(present);
+ struct panfrost_transfer T = panfrost_allocate_transient(batch,
+ sizeof(union mali_attr) * (xfb_base + ctx->streamout.num_targets));
+ union mali_attr *varyings = (union mali_attr *) T.cpu;
/* Emit the stream out buffers */
unsigned out_count = u_stream_outputs_for_vertices(ctx->active_prim,
ctx->vertex_count);
- for (unsigned i = 0; i < so_count; ++i) {
- if (i < ctx->streamout.num_targets) {
- panfrost_emit_streamout(batch, &varyings[i],
- so->stride[i],
- ctx->streamout.offsets[i],
- out_count,
- ctx->streamout.targets[i]);
- } else {
- /* Emit a dummy buffer */
- panfrost_emit_varyings(batch, &varyings[i],
- so->stride[i] * 4,
- out_count);
-
- /* Clear the attribute type */
- varyings[i].elements &= ~0xF;
- }
+ for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
+ panfrost_emit_streamout(batch, &varyings[xfb_base + i],
+ so->stride[i],
+ ctx->streamout.offsets[i],
+ out_count,
+ ctx->streamout.targets[i]);
}
- panfrost_emit_varyings(batch, &varyings[general],
- num_gen_varyings * 16,
- vertex_count);
-
- mali_ptr varyings_p;
+ panfrost_emit_varyings(batch,
+ &varyings[pan_varying_index(present, PAN_VARY_GENERAL)],
+ gen_stride, vertex_count);
/* fp32 vec4 gl_Position */
- varyings_p = panfrost_emit_varyings(batch, &varyings[gl_Position],
- sizeof(float) * 4, vertex_count);
- tiler_postfix->position_varying = varyings_p;
-
-
- if (panfrost_writes_point_size(ctx)) {
- varyings_p = panfrost_emit_varyings(batch,
- &varyings[gl_PointSize],
- 2, vertex_count);
- primitive_size->pointer = varyings_p;
- }
-
- if (gl_PointCoord >= 0)
- varyings[gl_PointCoord].elements = MALI_VARYING_POINT_COORD;
-
- if (gl_FrontFacing >= 0)
- varyings[gl_FrontFacing].elements = MALI_VARYING_FRONT_FACING;
-
- if (gl_FragCoord >= 0)
- varyings[gl_FragCoord].elements = MALI_VARYING_FRAG_COORD;
-
- assert(!(device->quirks & IS_BIFROST) || !(reads_point_coord));
-
- /* Let's go ahead and link varying meta to the buffer in question, now
- * that that information is available. VARYING_SLOT_POS is mapped to
- * gl_FragCoord for fragment shaders but gl_Positionf or vertex shaders
- * */
-
- panfrost_emit_varying_meta(trans.cpu, vs, general, gl_Position,
- gl_PointSize, gl_PointCoord,
- gl_FrontFacing);
-
- panfrost_emit_varying_meta(trans.cpu + vs_size, fs, general,
- gl_FragCoord, gl_PointSize,
- gl_PointCoord, gl_FrontFacing);
-
- /* Replace streamout */
-
- struct mali_attr_meta *ovs = (struct mali_attr_meta *)trans.cpu;
- struct mali_attr_meta *ofs = ovs + vs->varying_count;
-
- for (unsigned i = 0; i < vs->varying_count; i++) {
- gl_varying_slot loc = vs->varyings_loc[i];
-
- /* If we write gl_PointSize from the vertex shader but don't
- * consume it, no memory will be allocated for it, so if we
- * attempted to write anyway we would dereference a NULL
- * pointer on the GPU. Midgard seems fine with this; Bifrost
- * faults. */
-
- if (loc == VARYING_SLOT_PSIZ && !panfrost_writes_point_size(ctx))
- ovs[i].format = MALI_VARYING_DISCARD;
-
- bool captured = ((vs->so_mask & (1ll << loc)) ? true : false);
- if (!captured)
- continue;
-
- struct pipe_stream_output *o = pan_get_so(so, loc);
- ovs[i].index = o->output_buffer;
-
- assert(o->stream == 0);
- ovs[i].format = (vs->varyings[i].format & ~MALI_NR_CHANNELS(4))
- | MALI_NR_CHANNELS(o->num_components);
-
- if (device->quirks & HAS_SWIZZLES)
- ovs[i].swizzle = panfrost_get_default_swizzle(o->num_components);
- else
- ovs[i].swizzle = panfrost_bifrost_swizzle(o->num_components);
-
- /* Link to the fragment */
- signed fs_idx = -1;
-
- /* Link up */
- for (unsigned j = 0; j < fs->varying_count; ++j) {
- if (fs->varyings_loc[j] == loc) {
- fs_idx = j;
- break;
- }
- }
-
- if (fs_idx >= 0) {
- ofs[fs_idx].index = ovs[i].index;
- ofs[fs_idx].format = ovs[i].format;
- ofs[fs_idx].swizzle = ovs[i].swizzle;
- }
+ tiler_postfix->position_varying = panfrost_emit_varyings(batch,
+ &varyings[pan_varying_index(present, PAN_VARY_POSITION)],
+ sizeof(float) * 4, vertex_count);
+
+ if (present & (1 << PAN_VARY_PSIZ)) {
+ primitive_size->pointer = panfrost_emit_varyings(batch,
+ &varyings[pan_varying_index(present, PAN_VARY_PSIZ)],
+ 2, vertex_count);
}
- /* Replace point sprite */
- for (unsigned i = 0; i < fs->varying_count; i++) {
- /* If we have a point sprite replacement, handle that here. We
- * have to translate location first. TODO: Flip y in shader.
- * We're already keying ... just time crunch .. */
-
- if (has_point_coord(fs->point_sprite_mask,
- fs->varyings_loc[i])) {
- ofs[i].index = gl_PointCoord;
-
- /* Swizzle out the z/w to 0/1 */
- ofs[i].format = MALI_RG16F;
- ofs[i].swizzle = panfrost_get_default_swizzle(2);
- }
- }
-
- /* Fix up unaligned addresses */
- for (unsigned i = 0; i < so_count; ++i) {
- if (varyings[i].elements < MALI_RECORD_SPECIAL)
- continue;
-
- unsigned align = (varyings[i].elements & 63);
-
- /* While we're at it, the SO buffers are linear */
-
- if (!align) {
- varyings[i].elements |= MALI_ATTR_LINEAR;
- continue;
- }
-
- /* We need to adjust alignment */
- varyings[i].elements &= ~63;
- varyings[i].elements |= MALI_ATTR_LINEAR;
- varyings[i].size += align;
-
- for (unsigned v = 0; v < vs->varying_count; ++v) {
- if (ovs[v].index != i)
- continue;
-
- ovs[v].src_offset = vs->varyings[v].src_offset + align;
- }
-
- for (unsigned f = 0; f < fs->varying_count; ++f) {
- if (ofs[f].index != i)
- continue;
-
- ofs[f].src_offset = fs->varyings[f].src_offset + align;
- }
- }
+ pan_emit_special_input(varyings, present, PAN_VARY_PNTCOORD, MALI_VARYING_POINT_COORD);
+ pan_emit_special_input(varyings, present, PAN_VARY_FACE, MALI_VARYING_FRONT_FACING);
+ pan_emit_special_input(varyings, present, PAN_VARY_FRAGCOORD, MALI_VARYING_FRAG_COORD);
- varyings_p = panfrost_upload_transient(batch, varyings,
- idx * sizeof(*varyings));
- vertex_postfix->varyings = varyings_p;
- tiler_postfix->varyings = varyings_p;
+ vertex_postfix->varyings = T.gpu;
+ tiler_postfix->varyings = T.gpu;
vertex_postfix->varying_meta = trans.gpu;
tiler_postfix->varying_meta = trans.gpu + vs_size;