}
-/** Do the src/dest regions overlap? */
-static GLboolean
-regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
- GLsizei width, GLsizei height)
+/**
+ * \return TRUE if two regions overlap, FALSE otherwise
+ */
+static boolean
+regions_overlap(int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1)
{
- if (srcX + width <= dstX ||
- dstX + width <= srcX ||
- srcY + height <= dstY ||
- dstY + height <= srcY)
- return GL_FALSE;
- else
- return GL_TRUE;
+ if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1))
+ return FALSE; /* src completely left of dst */
+
+ if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1))
+ return FALSE; /* dst completely left of src */
+
+ if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1))
+ return FALSE; /* src completely above dst */
+
+ if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1))
+ return FALSE; /* dst completely above src */
+
+ return TRUE; /* some overlap */
}
/**
* Try to do a glCopyPixels for simple cases with a blit by calling
- * pipe->resource_copy_region().
+ * pipe->blit().
*
* We can do this when we're copying color pixels (depth/stencil
* eventually) with no pixel zoom, no pixel transfer ops, no
- * per-fragment ops, the src/dest regions don't overlap and the
- * src/dest pixel formats are the same.
+ * per-fragment ops, and the src/dest regions don't overlap.
*/
static GLboolean
blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct gl_pixelstore_attrib pack, unpack;
- GLint readX, readY, readW, readH;
+ GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH;
if (type == GL_COLOR &&
ctx->Pixel.ZoomX == 1.0 &&
!ctx->FragmentProgram.Enabled &&
!ctx->VertexProgram.Enabled &&
!ctx->Shader.CurrentFragmentProgram &&
- st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
!ctx->Query.CondRenderQuery) {
struct st_renderbuffer *rbRead, *rbDraw;
- GLint drawX, drawY;
/*
* Clip the read region against the src buffer bounds.
readX = readX - pack.SkipPixels + unpack.SkipPixels;
readY = readY - pack.SkipRows + unpack.SkipRows;
+ drawW = readW;
+ drawH = readH;
+
rbRead = st_get_color_read_renderbuffer(ctx);
rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- if ((rbRead != rbDraw ||
- !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
- rbRead->Base.Format == rbDraw->Base.Format) {
- struct pipe_box srcBox;
-
- /* flip src/dst position if needed */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- /* both buffers will have the same orientation */
- readY = ctx->ReadBuffer->Height - readY - readH;
- drawY = ctx->DrawBuffer->Height - drawY - readH;
- }
+ /* Flip src/dst position depending on the orientation of buffers. */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ readY = rbRead->Base.Height - readY;
+ readH = -readH;
+ }
- u_box_2d(readX, readY, readW, readH, &srcBox);
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ /* We can't flip the destination for pipe->blit, so we only adjust
+ * its position and flip the source.
+ */
+ drawY = rbDraw->Base.Height - drawY - drawH;
+ readY += readH;
+ readH = -readH;
+ }
- pipe->resource_copy_region(pipe,
- rbDraw->texture,
- rbDraw->rtt_level, drawX, drawY, 0,
- rbRead->texture,
- rbRead->rtt_level, &srcBox);
- return GL_TRUE;
+ if (rbRead != rbDraw ||
+ !regions_overlap(readX, readY, readX + readW, readY + readH,
+ drawX, drawY, drawX + drawW, drawY + drawH)) {
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+ blit.src.resource = rbRead->texture;
+ blit.src.level = rbRead->rtt_level;
+ blit.src.format = rbRead->texture->format;
+ blit.src.box.x = readX;
+ blit.src.box.y = readY;
+ blit.src.box.z = rbRead->rtt_face + rbRead->rtt_slice;
+ blit.src.box.width = readW;
+ blit.src.box.height = readH;
+ blit.src.box.depth = 1;
+ blit.dst.resource = rbDraw->texture;
+ blit.dst.level = rbDraw->rtt_level;
+ blit.dst.format = rbDraw->texture->format;
+ blit.dst.box.x = drawX;
+ blit.dst.box.y = drawY;
+ blit.dst.box.z = rbDraw->rtt_face + rbDraw->rtt_slice;
+ blit.dst.box.width = drawW;
+ blit.dst.box.height = drawH;
+ blit.dst.box.depth = 1;
+ blit.mask = PIPE_MASK_RGBA;
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ if (screen->is_format_supported(screen, blit.src.format,
+ blit.src.resource->target,
+ blit.src.resource->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, blit.dst.format,
+ blit.dst.resource->target,
+ blit.dst.resource->nr_samples,
+ PIPE_BIND_RENDER_TARGET)) {
+ pipe->blit(pipe, &blit);
+ return GL_TRUE;
+ }
}
}