*/
static void
link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
- struct gl_linked_shader *linked_shader,
+ struct gl_program *gl_prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
- for (int i = 0; i < 3; i++)
- linked_shader->info.Comp.LocalSize[i] = 0;
-
- linked_shader->info.Comp.LocalSizeVariable = false;
-
/* This function is called for all shader stages, but it only has an effect
* for compute shaders.
*/
- if (linked_shader->Stage != MESA_SHADER_COMPUTE)
+ if (gl_prog->info.stage != MESA_SHADER_COMPUTE)
return;
+ for (int i = 0; i < 3; i++)
+ gl_prog->info.cs.local_size[i] = 0;
+
+ gl_prog->info.cs.local_size_variable = false;
+
/* From the ARB_compute_shader spec, in the section describing local size
* declarations:
*
struct gl_shader *shader = shader_list[sh];
if (shader->info.Comp.LocalSize[0] != 0) {
- if (linked_shader->info.Comp.LocalSize[0] != 0) {
+ if (gl_prog->info.cs.local_size[0] != 0) {
for (int i = 0; i < 3; i++) {
- if (linked_shader->info.Comp.LocalSize[i] !=
+ if (gl_prog->info.cs.local_size[i] !=
shader->info.Comp.LocalSize[i]) {
linker_error(prog, "compute shader defined with conflicting "
"local sizes\n");
}
}
for (int i = 0; i < 3; i++) {
- linked_shader->info.Comp.LocalSize[i] =
+ gl_prog->info.cs.local_size[i] =
shader->info.Comp.LocalSize[i];
}
} else if (shader->info.Comp.LocalSizeVariable) {
- if (linked_shader->info.Comp.LocalSize[0] != 0) {
+ if (gl_prog->info.cs.local_size[0] != 0) {
/* The ARB_compute_variable_group_size spec says:
*
* If one compute shader attached to a program declares a
"variable local group size\n");
return;
}
- linked_shader->info.Comp.LocalSizeVariable = true;
+ gl_prog->info.cs.local_size_variable = true;
}
}
* since we already know we're in the right type of shader program
* for doing it.
*/
- if (linked_shader->info.Comp.LocalSize[0] == 0 &&
- !linked_shader->info.Comp.LocalSizeVariable) {
+ if (gl_prog->info.cs.local_size[0] == 0 &&
+ !gl_prog->info.cs.local_size_variable) {
linker_error(prog, "compute shader must contain a fixed or a variable "
"local group size\n");
return;
}
- for (int i = 0; i < 3; i++)
- prog->Comp.LocalSize[i] = linked_shader->info.Comp.LocalSize[i];
-
- prog->Comp.LocalSizeVariable =
- linked_shader->info.Comp.LocalSizeVariable;
}
link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
- link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
+ link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
num_shaders);