mesa/glsl: set and get cs layouts to and from shader_info
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 22 Nov 2016 12:31:08 +0000 (23:31 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 23 Jan 2017 03:48:04 +0000 (14:48 +1100)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/linker.cpp
src/mesa/main/mtypes.h
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.c

index 002cf07921a850e4eb575afa25d8ea123abf629f..77eb78a4102a7efaf359b9e9c3f93a39f7472f01 100644 (file)
@@ -2008,21 +2008,21 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
  */
 static void
 link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
-                                struct gl_linked_shader *linked_shader,
+                                struct gl_program *gl_prog,
                                 struct gl_shader **shader_list,
                                 unsigned num_shaders)
 {
-   for (int i = 0; i < 3; i++)
-      linked_shader->info.Comp.LocalSize[i] = 0;
-
-   linked_shader->info.Comp.LocalSizeVariable = false;
-
    /* This function is called for all shader stages, but it only has an effect
     * for compute shaders.
     */
-   if (linked_shader->Stage != MESA_SHADER_COMPUTE)
+   if (gl_prog->info.stage != MESA_SHADER_COMPUTE)
       return;
 
+   for (int i = 0; i < 3; i++)
+      gl_prog->info.cs.local_size[i] = 0;
+
+   gl_prog->info.cs.local_size_variable = false;
+
    /* From the ARB_compute_shader spec, in the section describing local size
     * declarations:
     *
@@ -2037,9 +2037,9 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
       struct gl_shader *shader = shader_list[sh];
 
       if (shader->info.Comp.LocalSize[0] != 0) {
-         if (linked_shader->info.Comp.LocalSize[0] != 0) {
+         if (gl_prog->info.cs.local_size[0] != 0) {
             for (int i = 0; i < 3; i++) {
-               if (linked_shader->info.Comp.LocalSize[i] !=
+               if (gl_prog->info.cs.local_size[i] !=
                    shader->info.Comp.LocalSize[i]) {
                   linker_error(prog, "compute shader defined with conflicting "
                                "local sizes\n");
@@ -2048,11 +2048,11 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
             }
          }
          for (int i = 0; i < 3; i++) {
-            linked_shader->info.Comp.LocalSize[i] =
+            gl_prog->info.cs.local_size[i] =
                shader->info.Comp.LocalSize[i];
          }
       } else if (shader->info.Comp.LocalSizeVariable) {
-         if (linked_shader->info.Comp.LocalSize[0] != 0) {
+         if (gl_prog->info.cs.local_size[0] != 0) {
             /* The ARB_compute_variable_group_size spec says:
              *
              *     If one compute shader attached to a program declares a
@@ -2064,7 +2064,7 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
                          "variable local group size\n");
             return;
          }
-         linked_shader->info.Comp.LocalSizeVariable = true;
+         gl_prog->info.cs.local_size_variable = true;
       }
    }
 
@@ -2072,17 +2072,12 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
     * since we already know we're in the right type of shader program
     * for doing it.
     */
-   if (linked_shader->info.Comp.LocalSize[0] == 0 &&
-       !linked_shader->info.Comp.LocalSizeVariable) {
+   if (gl_prog->info.cs.local_size[0] == 0 &&
+       !gl_prog->info.cs.local_size_variable) {
       linker_error(prog, "compute shader must contain a fixed or a variable "
                          "local group size\n");
       return;
    }
-   for (int i = 0; i < 3; i++)
-      prog->Comp.LocalSize[i] = linked_shader->info.Comp.LocalSize[i];
-
-   prog->Comp.LocalSizeVariable =
-      linked_shader->info.Comp.LocalSizeVariable;
 }
 
 
@@ -2212,7 +2207,7 @@ link_intrastage_shaders(void *mem_ctx,
    link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
    link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
    link_gs_inout_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
-   link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
+   link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
    link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list,
                                      num_shaders);
 
index 56ab614d3126f8c74db596ff8d2557a02e3e15f5..e7a730d6ad969ec56c431ceaa395565f7b05e0aa 100644 (file)
@@ -2759,20 +2759,10 @@ struct gl_shader_program
     * _mesa_copy_linked_program_data().
     */
    struct {
-      /**
-       * If this shader contains a compute stage, size specified using
-       * local_size_{x,y,z}.  Otherwise undefined.
-       */
-      unsigned LocalSize[3];
       /**
        * Size of shared variables accessed by the compute shader.
        */
       unsigned SharedSize;
-
-      /**
-       * Whether a variable work group size has been specified.
-       */
-      bool LocalSizeVariable;
    } Comp;
 
    /** Data shared by gl_program and gl_shader_program */
index a550e6ff1ed248873611b8dbeaf3363ada024671..3313fa215b34698c5456733ce10ea1ff29cb643f 100644 (file)
@@ -807,7 +807,8 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
          return;
       }
       for (i = 0; i < 3; i++)
-         params[i] = shProg->Comp.LocalSize[i];
+         params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]->
+            Program->info.cs.local_size[i];
       return;
    }
    case GL_PROGRAM_SEPARABLE:
@@ -2213,10 +2214,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
       break;
    }
    case MESA_SHADER_COMPUTE: {
-      for (int i = 0; i < 3; i++)
-         dst->info.cs.local_size[i] = src->Comp.LocalSize[i];
       dst->info.cs.shared_size = src->Comp.SharedSize;
-      dst->info.cs.local_size_variable = src->Comp.LocalSizeVariable;
       break;
    }
    default:
index 4e514a3d09fef3aa0dd6d69e569e8b3e48c0cb53..b41137fbce3b3820bb51fb3a77bd28ca21ec6d07 100644 (file)
@@ -282,8 +282,6 @@ init_shader_program(struct gl_shader_program *prog)
    prog->Geom.UsesEndPrimitive = false;
    prog->Geom.UsesStreams = false;
 
-   prog->Comp.LocalSizeVariable = false;
-
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
    exec_list_make_empty(&prog->EmptyUniformLocations);