LLVMConstInt(ctx->i32, GFX10_GS_QUERY_BUF, false));
}
+static LLVMValueRef ngg_get_initial_edgeflag(struct si_shader_context *ctx, unsigned index)
+{
+ if (ctx->type == PIPE_SHADER_VERTEX) {
+ LLVMValueRef tmp;
+ tmp = LLVMBuildLShr(ctx->ac.builder,
+ ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
+ LLVMConstInt(ctx->ac.i32, 8 + index, false), "");
+ return LLVMBuildTrunc(ctx->ac.builder, tmp, ctx->ac.i1, "");
+ }
+ return ctx->i1false;
+}
+
static void build_streamout_vertex(struct si_shader_context *ctx,
LLVMValueRef *so_buffer, LLVMValueRef *wg_offset_dw,
unsigned stream, LLVMValueRef offset_vtx,
memcpy(prim.index, vtxindex, sizeof(vtxindex[0]) * 3);
for (unsigned i = 0; i < num_vertices; ++i) {
- if (ctx->type != PIPE_SHADER_VERTEX) {
- prim.edgeflag[i] = ctx->i1false;
- continue;
- }
-
- tmp = LLVMBuildLShr(builder,
- ac_get_arg(&ctx->ac, ctx->args.gs_invocation_id),
- LLVMConstInt(ctx->ac.i32, 8 + i, false), "");
- prim.edgeflag[i] = LLVMBuildTrunc(builder, tmp, ctx->ac.i1, "");
+ prim.edgeflag[i] = ngg_get_initial_edgeflag(ctx, i);
if (sel->info.writes_edgeflag) {
tmp2 = LLVMBuildLoad(builder, user_edgeflags[i], "");