glsl: use 'this' pointer to be consistent
authorBrian Paul <brianp@vmware.com>
Thu, 27 Jan 2011 04:16:41 +0000 (21:16 -0700)
committerBrian Paul <brianp@vmware.com>
Thu, 27 Jan 2011 04:16:41 +0000 (21:16 -0700)
src/mesa/program/ir_to_mesa.cpp

index 08b624fdb104701a8738d956d8b3e0445893a6c5..404b6c646a714f455c7ff10eb3012786d8a785d5 100644 (file)
@@ -1499,7 +1499,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
                                                var->location);
          if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
              var->location >= VERT_ATTRIB_GENERIC0) {
-            _mesa_add_attribute(prog->Attributes,
+            _mesa_add_attribute(this->prog->Attributes,
                                 var->name,
                                 _mesa_sizeof_glsl_type(var->type->gl_type),
                                 var->type->gl_type,