state->ARB_texture_cube_map_array_enable;
}
+static bool
+texture_query_levels(const _mesa_glsl_parse_state *state)
+{
+ return state->is_version(430, 0) ||
+ state->ARB_texture_query_levels_enable;
+}
+
static bool
texture_query_lod(const _mesa_glsl_parse_state *state)
{
B0(EndPrimitive)
B2(textureQueryLod);
+ B1(textureQueryLevels);
B1(dFdx);
B1(dFdy);
B1(fwidth);
_textureQueryLod(glsl_type::samplerCubeArrayShadow_type, glsl_type::vec3_type),
NULL);
+ add_function("textureQueryLevels",
+ _textureQueryLevels(glsl_type::sampler1D_type),
+ _textureQueryLevels(glsl_type::sampler2D_type),
+ _textureQueryLevels(glsl_type::sampler3D_type),
+ _textureQueryLevels(glsl_type::samplerCube_type),
+ _textureQueryLevels(glsl_type::sampler1DArray_type),
+ _textureQueryLevels(glsl_type::sampler2DArray_type),
+ _textureQueryLevels(glsl_type::samplerCubeArray_type),
+ _textureQueryLevels(glsl_type::sampler1DShadow_type),
+ _textureQueryLevels(glsl_type::sampler2DShadow_type),
+ _textureQueryLevels(glsl_type::samplerCubeShadow_type),
+ _textureQueryLevels(glsl_type::sampler1DArrayShadow_type),
+ _textureQueryLevels(glsl_type::sampler2DArrayShadow_type),
+ _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type),
+
+ _textureQueryLevels(glsl_type::isampler1D_type),
+ _textureQueryLevels(glsl_type::isampler2D_type),
+ _textureQueryLevels(glsl_type::isampler3D_type),
+ _textureQueryLevels(glsl_type::isamplerCube_type),
+ _textureQueryLevels(glsl_type::isampler1DArray_type),
+ _textureQueryLevels(glsl_type::isampler2DArray_type),
+ _textureQueryLevels(glsl_type::isamplerCubeArray_type),
+
+ _textureQueryLevels(glsl_type::usampler1D_type),
+ _textureQueryLevels(glsl_type::usampler2D_type),
+ _textureQueryLevels(glsl_type::usampler3D_type),
+ _textureQueryLevels(glsl_type::usamplerCube_type),
+ _textureQueryLevels(glsl_type::usampler1DArray_type),
+ _textureQueryLevels(glsl_type::usampler2DArray_type),
+ _textureQueryLevels(glsl_type::usamplerCubeArray_type),
+
+ NULL);
+
add_function("texture1D",
_texture(ir_tex, v110, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type),
_texture(ir_txb, v110_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type),
return sig;
}
+ir_function_signature *
+builtin_builder::_textureQueryLevels(const glsl_type *sampler_type)
+{
+ ir_variable *s = in_var(sampler_type, "sampler");
+ const glsl_type *return_type = glsl_type::int_type;
+ MAKE_SIG(return_type, texture_query_levels, 1, s);
+
+ ir_texture *tex = new(mem_ctx) ir_texture(ir_query_levels);
+ tex->set_sampler(var_ref(s), return_type);
+
+ body.emit(ret(tex));
+
+ return sig;
+}
+
UNOP(dFdx, ir_unop_dFdx, fs_oes_derivatives)
UNOP(dFdy, ir_unop_dFdy, fs_oes_derivatives)
if (extensions->ARB_texture_multisample)
add_builtin_define(parser, "GL_ARB_texture_multisample", 1);
+ if (extensions->ARB_texture_query_levels)
+ add_builtin_define(parser, "GL_ARB_texture_query_levels", 1);
+
if (extensions->ARB_texture_query_lod)
add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
bool ARB_shading_language_packing_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
+ bool ARB_texture_query_levels_enable;
+ bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable;
}
-static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4" };
+static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
const char *ir_texture::opcode_string()
{
this->sampler = sampler;
this->type = type;
- if (this->op == ir_txs) {
+ if (this->op == ir_txs || this->op == ir_query_levels) {
assert(type->base_type == GLSL_TYPE_INT);
} else if (this->op == ir_lod) {
assert(type->vector_elements == 2);
ir_txf_ms, /**< Multisample texture fetch */
ir_txs, /**< Texture size */
ir_lod, /**< Texture lod query */
- ir_tg4 /**< Texture gather */
+ ir_tg4, /**< Texture gather */
+ ir_query_levels /**< Texture levels query */
};
* (txs <type> <sampler> <lod>)
* (lod <type> <sampler> <coordinate>)
* (tg4 <type> <sampler> <coordinate> 0)
+ * (query_levels <type> <sampler>)
*/
class ir_texture : public ir_rvalue {
public:
case ir_tex:
case ir_lod:
case ir_tg4:
+ case ir_query_levels:
break;
case ir_txb:
new_tex->lod_info.bias = this->lod_info.bias->clone(mem_ctx, ht);
case ir_tex:
case ir_lod:
case ir_tg4:
+ case ir_query_levels:
break;
case ir_txb:
s = this->lod_info.bias->accept(v);
ir->sampler->accept(this);
printf(" ");
- if (ir->op != ir_txs) {
+ if (ir->op != ir_txs && ir->op != ir_query_levels) {
ir->coordinate->accept(this);
printf(" ");
printf(" ");
}
- if (ir->op != ir_txf && ir->op != ir_txf_ms && ir->op != ir_txs && ir->op != ir_tg4) {
+ if (ir->op != ir_txf && ir->op != ir_txf_ms &&
+ ir->op != ir_txs && ir->op != ir_tg4 &&
+ ir->op != ir_query_levels) {
if (ir->projector)
ir->projector->accept(this);
else
case ir_tex:
case ir_lod:
case ir_tg4:
+ case ir_query_levels:
break;
case ir_txb:
ir->lod_info.bias->accept(this);
{ "txs", s_type, s_sampler, s_lod };
s_pattern tg4_pattern[] =
{ "tg4", s_type, s_sampler, s_coord, s_offset };
+ s_pattern query_levels_pattern[] =
+ { "query_levels", s_type, s_sampler };
s_pattern other_pattern[] =
{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
op = ir_txs;
} else if (MATCH(expr, tg4_pattern)) {
op = ir_tg4;
+ } else if (MATCH(expr, query_levels_pattern)) {
+ op = ir_query_levels;
} else if (MATCH(expr, other_pattern)) {
op = ir_texture::get_opcode(tag->value());
if (op == -1)
}
}
- if (op != ir_txf && op != ir_txf_ms && op != ir_txs && op != ir_lod && op != ir_tg4) {
+ if (op != ir_txf && op != ir_txf_ms &&
+ op != ir_txs && op != ir_lod && op != ir_tg4 &&
+ op != ir_query_levels) {
s_int *proj_as_int = SX_AS_INT(s_proj);
if (proj_as_int && proj_as_int->value() == 1) {
tex->projector = NULL;
case ir_tex:
case ir_lod:
case ir_tg4:
+ case ir_query_levels:
break;
case ir_txb:
handle_rvalue(&ir->lod_info.bias);
case ir_tex:
case ir_lod:
case ir_tg4:
+ case ir_query_levels:
break;
case ir_txb:
if (do_graft(&ir->lod_info.bias))
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_multisample = true;
+ ctx->Extensions.ARB_texture_query_levels = true;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_texture_gather = true;
case ir_tg4:
assert(!"Unexpected ir_tg4 opcode");
break;
+ case ir_query_levels:
+ assert(!"Unexpected ir_query_levels opcode");
+ break;
}
const glsl_type *sampler_type = ir->sampler->type;