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nvc0: allow fragment shader inputs to use indirect indexing
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Mon, 11 Jan 2016 21:39:15 +0000
(16:39 -0500)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Thu, 14 Jan 2016 19:28:04 +0000
(14:28 -0500)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
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diff --git
a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index ccf96fb28151967a299c4f247c8c5c1ac2c2fc1b..6f7defa35f22cfd8b518e9c2398dc4f71ea5c517 100644
(file)
--- a/
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@
-295,9
+295,9
@@
nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
return NVC0_MAX_PIPE_CONSTBUFS;
- case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;