/* Packs a colour from fp16 to a native format */
midgard_op_pack_colour = 0x09,
+ /* Likewise packs from fp32 */
+ midgard_op_pack_colour_32 = 0x0A,
+
/* Unclear why this is on the L/S unit, but moves fp32 cube map
* coordinates in r27 to its cube map texture coordinate destination
* (e.g r29). */
struct mir_ldst_op_props load_store_opcode_props[256] = {
[midgard_op_unpack_colour] = {"unpack_colour", M32},
[midgard_op_pack_colour] = {"pack_colour", M32},
+ [midgard_op_pack_colour_32] = {"pack_colour_32", M32},
[midgard_op_ld_cubemap_coords] = {"ld_cubemap_coords", M32},
[midgard_op_ld_compute_id] = {"ld_compute_id", M32},
[midgard_op_ldst_perspective_division_z] = {"ldst_perspective_division_z", M32},