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doc: add 'vec4' option in INTEL_DEBUG
author
Juan A. Suarez Romero
<jasuarez@igalia.com>
Fri, 18 Mar 2016 16:29:55 +0000
(17:29 +0100)
committer
Alejandro Piñeiro
<apinheiro@igalia.com>
Fri, 18 Mar 2016 16:30:56 +0000
(17:30 +0100)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
docs/envvars.html
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diff --git
a/docs/envvars.html
b/docs/envvars.html
index 06aa0ac936915f1f1e8a312229164b68f54b7df2..e21b7c1aaa032b712aa4c2b103a80f6687e07c89 100644
(file)
--- a/
docs/envvars.html
+++ b/
docs/envvars.html
@@
-163,6
+163,7
@@
See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>blorp - emit messages about the blorp operations (blits & clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
+ <li>vec4 - force vec4 mode in vertex shader</li>
</ul>
</ul>