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vbo: add a null pointer check to handle OOM instead of crashing
author
Brian Paul
<brianp@vmware.com>
Thu, 24 Jan 2013 23:32:42 +0000
(16:32 -0700)
committer
Brian Paul
<brianp@vmware.com>
Fri, 25 Jan 2013 22:41:41 +0000
(15:41 -0700)
Note: This is a candidate for the 9.0 branch.
src/mesa/vbo/vbo_exec_api.c
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diff --git
a/src/mesa/vbo/vbo_exec_api.c
b/src/mesa/vbo/vbo_exec_api.c
index 985f2209c1000c38f670aad21593f9b868183974..353f8cfde34676dcf9cf825d53f769278a818c6a 100644
(file)
--- a/
src/mesa/vbo/vbo_exec_api.c
+++ b/
src/mesa/vbo/vbo_exec_api.c
@@
-124,6
+124,11
@@
void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
*/
vbo_exec_wrap_buffers( exec );
+ if (!exec->vtx.buffer_ptr) {
+ /* probably ran out of memory earlier when allocating the VBO */
+ return;
+ }
+
/* Copy stored stored vertices to start of new list.
*/
assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);