pscreen->tex_surface_release(pscreen, &src);
}
+/* The reverse of the above */
+void
+nv50_miptree_sync_cpu(struct pipe_screen *pscreen, struct nv50_miptree *mt,
+ unsigned level, unsigned image)
+{
+ struct nouveau_winsys *nvws = nv50_screen(pscreen)->nvws;
+ struct nv50_miptree_level *lvl = &mt->level[level];
+ struct pipe_surface *dst, *src;
+ unsigned face = 0, zslice = 0;
+
+ if (!is_dirty(lvl->image_dirty_gpu, image))
+ return;
+
+ if (mt->base.target == PIPE_TEXTURE_CUBE)
+ face = image;
+ else
+ if (mt->base.target == PIPE_TEXTURE_3D)
+ zslice = image;
+
+ mark_clean(lvl->image_dirty_gpu, image);
+
+ src = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_GPU_READ);
+ dst = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ nvws->surface_copy(nvws, dst, 0, 0, src, 0, 0, dst->width, dst->height);
+
+ pscreen->tex_surface_release(pscreen, &dst);
+ pscreen->tex_surface_release(pscreen, &src);
+}
+
static struct pipe_surface *
nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
if (flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
assert(!(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE));
- assert(!is_dirty(lvl->image_dirty_gpu, img));
+ nv50_miptree_sync_cpu(pscreen, mt, level, img);
ps->offset = 0;
pipe_texture_reference(&ps->texture, pt);