With some test app I hit the limit.
As we allocate on demand (up to the maximum),
it is free to increase the limit.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
struct ureg_dst predicate_dst;
struct ureg_dst tS[8]; /* texture stage registers */
struct ureg_dst tdst; /* scratch dst if we need extra modifiers */
- struct ureg_dst t[5]; /* scratch TEMPs */
+ struct ureg_dst t[8]; /* scratch TEMPs */
struct ureg_src vC[2]; /* PS color in */
struct ureg_src vT[8]; /* PS texcoord in */
struct ureg_dst rL[NINE_MAX_LOOP_DEPTH]; /* loop ctr */