Now this part of gl_context state is unused and can be removed.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
_vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
- _ae_create_context( ctx );
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
_vbo_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
- _ae_create_context( ctx );
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
#include "main/dispatch.h"
#include "varray.h"
-typedef void (GLAPIENTRY *array_func)( const void * );
-
-typedef struct {
- const struct gl_array_attributes *array;
- const struct gl_vertex_buffer_binding *binding;
- int offset;
-} AEarray;
-
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
-typedef struct {
- const struct gl_array_attributes *array;
- const struct gl_vertex_buffer_binding *binding;
- attrib_func func;
- GLuint index;
-} AEattrib;
-
-typedef struct {
- AEarray arrays[32];
- AEattrib attribs[VERT_ATTRIB_MAX + 1];
-
- bool dirty_state;
-} AEcontext;
-
-
-/** Cast wrapper */
-static inline AEcontext *
-AE_CONTEXT(struct gl_context *ctx)
-{
- return (AEcontext *) ctx->aelt_context;
-}
-
-
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
}
-bool
-_ae_is_state_dirty(struct gl_context *ctx)
-{
- return AE_CONTEXT(ctx)->dirty_state;
-}
-
-
#define NUM_TYPES 8
}
-void
-_ae_invalidate_state(struct gl_context *ctx)
-{
- AEcontext *actx = AE_CONTEXT(ctx);
-
- /* Only interested in this subset of mesa state. Need to prune
- * this down as both tnl/ and the drivers can raise statechanges
- * for arcane reasons in the middle of seemingly atomic operations
- * like DrawElements, over which we'd like to keep a known set of
- * arrays and vbo's mapped.
- *
- * Luckily, neither the drivers nor tnl muck with the state that
- * concerns us here:
- */
- assert(ctx->NewState & _NEW_ARRAY);
-
- actx->dirty_state = true;
-}
-
-
void
_mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
const GLvertexformat *vfmt)
struct _glapi_table;
-extern GLboolean _ae_create_context( struct gl_context *ctx );
-extern void _ae_destroy_context( struct gl_context *ctx );
-extern void _ae_invalidate_state(struct gl_context *ctx);
-extern bool _ae_is_state_dirty(struct gl_context *ctx);
extern void _mesa_array_element(struct gl_context *ctx,
struct _glapi_table *disp, GLint elt);
extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
void *swtnl_context;
struct vbo_context *vbo_context;
struct st_context *st;
- void *aelt_context;
/*@}*/
/**
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
- if (ctx->NewState & _NEW_ARRAY) {
- _ae_invalidate_state(ctx);
- }
if (ctx->NewState & _NEW_EVAL)
exec->eval.recalculate_maps = GL_TRUE;
}
ctx->vbo_context = vbo;
- /* Initialize the arrayelt helper
- */
- if (!ctx->aelt_context &&
- !_ae_create_context(ctx)) {
- return GL_FALSE;
- }
-
vbo->binding.Offset = 0;
vbo->binding.Stride = 0;
vbo->binding.InstanceDivisor = 0;
{
struct vbo_context *vbo = vbo_context(ctx);
- if (ctx->aelt_context) {
- _ae_destroy_context(ctx);
- ctx->aelt_context = NULL;
- }
-
if (vbo) {
_mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL);
exec->ctx = ctx;
- /* aelt_context should have been created by the caller */
- assert(ctx->aelt_context);
-
vbo_exec_vtx_init(exec);
ctx->Driver.NeedFlush = 0;
ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
- /* The aelt_context state should still be dirty from its creation */
- assert(_ae_is_state_dirty(ctx));
-
exec->eval.recalculate_maps = GL_TRUE;
}
{
struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
- if (ctx->aelt_context) {
- _ae_destroy_context( ctx );
- ctx->aelt_context = NULL;
- }
-
vbo_exec_vtx_destroy( exec );
}