struct vertex_buffer *VB = &tnl->vb;
GLuint i;
int k;
- ADAPTOR adaptor;
- AOS_DATA vb_arrays[2];
LOCAL_VARS
if(end<=start)return; /* do we need to watch for this ? */
- /* setup array of structures data */
-
- /* Note: immediate vertex data includes all coordinates.
- To save bandwidth use either VBUF or state-based vertex generation */
- /* xyz */
- vb_arrays[0].element_size=4;
- vb_arrays[0].stride=4;
- vb_arrays[0].offset=0; /* Not used */
- vb_arrays[0].format=AOS_FORMAT_FLOAT;
- vb_arrays[0].ncomponents=4;
-
- /* color */
- vb_arrays[1].element_size=4;
- vb_arrays[1].stride=4;
- vb_arrays[1].offset=0; /* Not used */
- vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
- vb_arrays[1].ncomponents=4;
-
- adaptor=TWO_PIPE_ADAPTOR;
-
- adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
- adaptor.color_pitch[0]=(rmesa->radeon.radeonScreen->backPitch) | (0xc0<<16);
-
- adaptor.depth_offset=rmesa->radeon.radeonScreen->depthOffset;
- adaptor.depth_pitch=rmesa->radeon.radeonScreen->depthPitch | (0x2 << 16);
-
- init_3d(PASS_PREFIX &adaptor);
- init_flat_primitive(PASS_PREFIX &adaptor);
-
- set_scissors(PASS_PREFIX 0, 0, 2647, 1941);
-
- set_cliprect(PASS_PREFIX 0, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 1, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 2, 0, 0, 2647,1941);
- set_cliprect(PASS_PREFIX 3, 0, 0, 2647,1941);
-
- reg_start(R300_RE_OCCLUSION_CNTL, 0);
- e32(R300_OCCLUSION_ON);
-
- set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
- set_init21(PASS_PREFIX 0.0,1.0);
-
- /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
- setup_AOS(PASS_PREFIX vb_arrays, 2);
start_immediate_packet(end-start, type, 8);
for(i=start;i<end;i++){
- #if 1
+ #if 0
fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n",
VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
#if 0
efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]);
#else
- efloat(1.0);
+ efloat(2.0);
#endif
/* color components */
#endif
}
- end_3d(PASS_PREFIX_VOID);
-
- start_packet3(RADEON_CP_PACKET3_NOP, 0);
- e32(0x0);
}
-static void r300_render_primitive(r300ContextPtr rmesa,
+static void r300_dispatch_flat_primitive(r300ContextPtr rmesa,
GLcontext *ctx,
int start,
int end,
}
-
-/**
- * Called by the pipeline manager to render a batch of primitives.
- * We can return true to pass on to the next stage (i.e. software
- * rasterization) or false to indicate that the pipeline has finished
- * after we render something.
- */
-static GLboolean r300_run_render(GLcontext *ctx,
+static GLboolean r300_run_flat_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ ADAPTOR adaptor;
+ AOS_DATA vb_arrays[2];
+ LOCAL_VARS
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
+ /* setup array of structures data */
+
+ /* Note: immediate vertex data includes all coordinates.
+ To save bandwidth use either VBUF or state-based vertex generation */
+ /* xyz */
+ vb_arrays[0].element_size=4;
+ vb_arrays[0].stride=4;
+ vb_arrays[0].offset=0; /* Not used */
+ vb_arrays[0].format=AOS_FORMAT_FLOAT;
+ vb_arrays[0].ncomponents=4;
+
+ /* color */
+ vb_arrays[1].element_size=4;
+ vb_arrays[1].stride=4;
+ vb_arrays[1].offset=0; /* Not used */
+ vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
+ vb_arrays[1].ncomponents=4;
+
+ adaptor=TWO_PIPE_ADAPTOR;
+
+ adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
+ adaptor.color_pitch[0]=(rmesa->radeon.radeonScreen->backPitch) | (0xc0<<16);
+
+ adaptor.depth_offset=rmesa->radeon.radeonScreen->depthOffset;
+ adaptor.depth_pitch=rmesa->radeon.radeonScreen->depthPitch | (0x2 << 16);
+
+ init_3d(PASS_PREFIX &adaptor);
+ init_flat_primitive(PASS_PREFIX &adaptor);
+
+ set_scissors(PASS_PREFIX 0, 0, 2647, 1941);
+
+ set_cliprect(PASS_PREFIX 0, 0, 0, 2647,1941);
+ set_cliprect(PASS_PREFIX 1, 0, 0, 2647,1941);
+ set_cliprect(PASS_PREFIX 2, 0, 0, 2647,1941);
+ set_cliprect(PASS_PREFIX 3, 0, 0, 2647,1941);
+
+ reg_start(R300_RE_OCCLUSION_CNTL, 0);
+ e32(R300_OCCLUSION_ON);
+
+ set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
+ set_init21(PASS_PREFIX 0.0,1.0);
+
+ /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
+ setup_AOS(PASS_PREFIX vb_arrays, 2);
+
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
- r300_render_primitive(rmesa, ctx, start, start + length, prim);
+ r300_dispatch_flat_primitive(rmesa, ctx, start, start + length, prim);
}
+ end_3d(PASS_PREFIX_VOID);
+
+ start_packet3(RADEON_CP_PACKET3_NOP, 0);
+ e32(0x0);
fprintf(stderr, "\n");
+ return GL_FALSE;
+}
+
+/**
+ * Called by the pipeline manager to render a batch of primitives.
+ * We can return true to pass on to the next stage (i.e. software
+ * rasterization) or false to indicate that the pipeline has finished
+ * after we render something.
+ */
+static GLboolean r300_run_render(GLcontext *ctx,
+ struct tnl_pipeline_stage *stage)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ if (RADEON_DEBUG == DEBUG_PRIMS)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ return r300_run_flat_render(ctx, stage);
#if 0
return GL_TRUE;
#else