return GL_TRUE;
}
-
-static struct radeon_renderbuffer *
-radeon_wrap_texture(struct gl_context * ctx, struct gl_texture_image *texImage)
-{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
- struct radeon_renderbuffer *rrb;
-
- /* make an radeon_renderbuffer to wrap the texture image */
- rrb = CALLOC_STRUCT(radeon_renderbuffer);
-
- radeon_print(RADEON_TEXTURE, RADEON_TRACE,
- "%s(%p, rrb %p, texImage %p) \n",
- __func__, ctx, rrb, texImage);
-
- if (!rrb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
- return NULL;
- }
-
- _mesa_init_renderbuffer(&rrb->base.Base, name);
- rrb->base.Base.ClassID = RADEON_RB_CLASS;
-
- if (!radeon_update_wrapper(ctx, rrb, texImage)) {
- free(rrb);
- return NULL;
- }
-
- return rrb;
-
-}
static void
radeon_render_texture(struct gl_context * ctx,
struct gl_framebuffer *fb,