}
+static void
+texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ texImage = _mesa_select_tex_image(texObj, target, level);
+
+ texture_sub_image(ctx, dims, texObj, texImage, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels, false);
+}
+
+
/**
* Implement all the glTextureSubImage1/2/3D() functions.
* Must split this out this way because of GL_TEXTURE_CUBE_MAP.