if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
shader->gs_copy_shader = CALLOC_STRUCT(si_pipe_shader);
shader->gs_copy_shader->selector = shader->selector;
+ shader->gs_copy_shader->key = shader->key;
si_shader_ctx.shader = shader->gs_copy_shader;
if ((r = si_generate_gs_copy_shader(sctx, &si_shader_ctx, dump))) {
free(shader->gs_copy_shader);
struct si_context *sctx = (struct si_context *)ctx;
memset(key, 0, sizeof(*key));
+ if ((sel->type == PIPE_SHADER_VERTEX || sel->type == PIPE_SHADER_GEOMETRY) &&
+ sctx->queued.named.rasterizer) {
+ if (sctx->queued.named.rasterizer->clip_plane_enable & 0xf0)
+ key->vs.ucps_enabled |= 0x2;
+ if (sctx->queued.named.rasterizer->clip_plane_enable & 0xf)
+ key->vs.ucps_enabled |= 0x1;
+ }
+
if (sel->type == PIPE_SHADER_VERTEX) {
unsigned i;
if (!sctx->vertex_elements)
for (i = 0; i < sctx->vertex_elements->count; ++i)
key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
- if (sctx->queued.named.rasterizer->clip_plane_enable & 0xf0)
- key->vs.ucps_enabled |= 0x2;
- if (sctx->queued.named.rasterizer->clip_plane_enable & 0xf)
- key->vs.ucps_enabled |= 0x1;
-
key->vs.as_es = sctx->gs_shader != NULL;
} else if (sel->type == PIPE_SHADER_FRAGMENT) {
if (sel->fs_write_all)