* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
* \sa glStencilOp().
*
* Verifies the parameters and updates the respective fields in
- * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilOp callback.
*/
void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
void GLAPIENTRY
_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{