--- /dev/null
+/*
+ * Copyright (C) 2017 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "pipe/p_state.h"
+
+#include "fd5_compute.h"
+#include "fd5_context.h"
+#include "fd5_emit.h"
+
+struct fd5_compute_stateobj {
+ struct ir3_shader *shader;
+};
+
+
+static void *
+fd5_create_compute_state(struct pipe_context *pctx,
+ const struct pipe_compute_state *cso)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct ir3_compiler *compiler = ctx->screen->compiler;
+ struct fd5_compute_stateobj *so = CALLOC_STRUCT(fd5_compute_stateobj);
+ so->shader = ir3_shader_create_compute(compiler, cso, &ctx->debug);
+ return so;
+}
+
+static void
+fd5_delete_compute_state(struct pipe_context *pctx, void *hwcso)
+{
+ struct fd5_compute_stateobj *so = hwcso;
+ ir3_shader_destroy(so->shader);
+ free(so);
+}
+
+/* maybe move to fd5_program? */
+static void
+cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
+{
+ const struct ir3_info *i = &v->info;
+ enum a3xx_threadsize thrsz;
+
+ /* note: blob uses local_size_x/y/z threshold to choose threadsize: */
+ thrsz = FOUR_QUADS;
+
+ OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
+ OUT_RING(ring, 0x00000000); /* SP_SP_CNTL */
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 1);
+ OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(TWO_QUADS) |
+ A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(thrsz) |
+ 0x00000880 /* XXX */);
+
+ OUT_PKT4(ring, REG_A5XX_SP_CS_CTRL_REG0, 1);
+ OUT_RING(ring, A5XX_SP_CS_CTRL_REG0_THREADSIZE(thrsz) |
+ A5XX_SP_CS_CTRL_REG0_HALFREGFOOTPRINT(i->max_half_reg + 1) |
+ A5XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(i->max_reg + 1) |
+ A5XX_SP_CS_CTRL_REG0_BRANCHSTACK(0x3) | // XXX need to figure this out somehow..
+ 0x6 /* XXX */);
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
+ OUT_RING(ring, A5XX_HLSQ_CS_CONFIG_CONSTOBJECTOFFSET(0) |
+ A5XX_HLSQ_CS_CONFIG_SHADEROBJOFFSET(0) |
+ A5XX_HLSQ_CS_CONFIG_ENABLED);
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CNTL, 1);
+ OUT_RING(ring, A5XX_HLSQ_CS_CNTL_INSTRLEN(v->instrlen) |
+ COND(v->has_ssbo, A5XX_HLSQ_CS_CNTL_SSBO_ENABLE));
+
+ OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
+ OUT_RING(ring, A5XX_SP_CS_CONFIG_CONSTOBJECTOFFSET(0) |
+ A5XX_SP_CS_CONFIG_SHADEROBJOFFSET(0) |
+ A5XX_SP_CS_CONFIG_ENABLED);
+
+ unsigned constlen = align(v->constlen, 4) / 4;
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
+ OUT_RING(ring, constlen); /* HLSQ_CS_CONSTLEN */
+ OUT_RING(ring, v->instrlen); /* HLSQ_CS_INSTRLEN */
+
+ OUT_PKT4(ring, REG_A5XX_SP_CS_OBJ_START_LO, 2);
+ OUT_RELOC(ring, v->bo, 0, 0, 0); /* SP_CS_OBJ_START_LO/HI */
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
+ OUT_RING(ring, 0x1f00000);
+
+ uint32_t local_invocation_id, work_group_id;
+ local_invocation_id = ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID);
+ work_group_id = ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID);
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CNTL_0, 2);
+ OUT_RING(ring, A5XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
+ A5XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
+ A5XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
+ A5XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
+ OUT_RING(ring, 0x1); /* HLSQ_CS_CNTL_1 */
+
+ fd5_emit_shader(ring, v);
+}
+
+static void
+fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
+{
+ struct fd5_compute_stateobj *so = ctx->compute;
+ struct ir3_shader_key key = {0};
+ struct ir3_shader_variant *v;
+ struct fd_ringbuffer *ring = ctx->batch->draw;
+
+ if (info->indirect)
+ return; // TODO
+
+ v = ir3_shader_variant(so->shader, key, &ctx->debug);
+
+ if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
+ cs_program_emit(ring, v);
+
+ fd5_emit_cs_state(ctx, ring, v);
+ ir3_emit_cs_consts(v, ring, ctx, info);
+
+ const unsigned *local_size = info->block; // v->shader->nir->info->cs.local_size;
+ const unsigned *num_groups = info->grid;
+ /* for some reason, mesa/st doesn't set info->work_dim, so just assume 3: */
+ const unsigned work_dim = info->work_dim ? info->work_dim : 3;
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_NDRANGE_0, 7);
+ OUT_RING(ring, A5XX_HLSQ_CS_NDRANGE_0_KERNELDIM(work_dim) |
+ A5XX_HLSQ_CS_NDRANGE_0_LOCALSIZEX(local_size[0] - 1) |
+ A5XX_HLSQ_CS_NDRANGE_0_LOCALSIZEY(local_size[1] - 1) |
+ A5XX_HLSQ_CS_NDRANGE_0_LOCALSIZEZ(local_size[2] - 1));
+ OUT_RING(ring, A5XX_HLSQ_CS_NDRANGE_1_SIZE_X(local_size[0] * num_groups[0]));
+ OUT_RING(ring, 0); /* HLSQ_CS_NDRANGE_2 */
+ OUT_RING(ring, A5XX_HLSQ_CS_NDRANGE_3_SIZE_Y(local_size[1] * num_groups[1]));
+ OUT_RING(ring, 0); /* HLSQ_CS_NDRANGE_4 */
+ OUT_RING(ring, A5XX_HLSQ_CS_NDRANGE_5_SIZE_Z(local_size[2] * num_groups[2]));
+ OUT_RING(ring, 0); /* HLSQ_CS_NDRANGE_6 */
+
+ OUT_PKT4(ring, REG_A5XX_HLSQ_CS_KERNEL_GROUP_X, 3);
+ OUT_RING(ring, 1); /* HLSQ_CS_KERNEL_GROUP_X */
+ OUT_RING(ring, 1); /* HLSQ_CS_KERNEL_GROUP_Y */
+ OUT_RING(ring, 1); /* HLSQ_CS_KERNEL_GROUP_Z */
+
+ OUT_PKT7(ring, CP_EXEC_CS, 4);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, CP_EXEC_CS_1_NGROUPS_X(info->grid[0]));
+ OUT_RING(ring, CP_EXEC_CS_2_NGROUPS_Y(info->grid[1]));
+ OUT_RING(ring, CP_EXEC_CS_3_NGROUPS_Z(info->grid[2]));
+}
+
+void
+fd5_compute_init(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ ctx->launch_grid = fd5_launch_grid;
+ pctx->create_compute_state = fd5_create_compute_state;
+ pctx->delete_compute_state = fd5_delete_compute_state;
+}
OUT_RING(ring, ctx->tex[PIPE_SHADER_FRAGMENT].num_textures);
}
+ OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
if (needs_border)
emit_border_color(ctx, ring);
emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
}
+void
+fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ struct ir3_shader_variant *cp)
+{
+ enum fd_dirty_shader_state dirty = ctx->dirty_shader[PIPE_SHADER_COMPUTE];
+
+ if (dirty & FD_DIRTY_SHADER_TEX) {
+ bool needs_border = false;
+ needs_border |= emit_textures(ctx, ring, SB4_CS_TEX,
+ &ctx->tex[PIPE_SHADER_COMPUTE]);
+
+ if (needs_border)
+ emit_border_color(ctx, ring);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_VS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_HS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_DS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_GS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_FS_TEX_COUNT, 1);
+ OUT_RING(ring, 0);
+
+ OUT_PKT4(ring, REG_A5XX_TPL1_CS_TEX_COUNT, 1);
+ OUT_RING(ring, ctx->tex[PIPE_SHADER_COMPUTE].num_textures);
+ }
+
+ if (dirty & FD_DIRTY_SHADER_SSBO)
+ emit_ssbos(ctx, ring, SB4_CS_SSBO, &ctx->shaderbuf[PIPE_SHADER_COMPUTE]);
+}
+
/* emit setup at begin of new cmdstream buffer (don't rely on previous
* state, there could have been a context switch between ioctls):
*/