r600/shader: increase number of inputs/outputs to 64.
authorDave Airlie <airlied@redhat.com>
Mon, 30 Nov 2015 05:59:28 +0000 (15:59 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 6 Dec 2015 23:59:01 +0000 (09:59 +1000)
Tessellation exceeds these sometimes, so increase them for now.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.h

index f5b1c4b3f3b76d9ecbd2ec55d198e4a3cd2a14cf..cfdb0200333f4067800909d79ea99d0bdf511d62 100644 (file)
@@ -62,8 +62,8 @@ struct r600_shader {
        unsigned                ninput;
        unsigned                noutput;
        unsigned                nlds;
-       struct r600_shader_io   input[40];
-       struct r600_shader_io   output[40];
+       struct r600_shader_io   input[64];
+       struct r600_shader_io   output[64];
        boolean                 uses_kill;
        boolean                 fs_write_all;
        boolean                 two_side;