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r600/shader: increase number of inputs/outputs to 64.
author
Dave Airlie
<airlied@redhat.com>
Mon, 30 Nov 2015 05:59:28 +0000
(15:59 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Sun, 6 Dec 2015 23:59:01 +0000
(09:59 +1000)
Tessellation exceeds these sometimes, so increase them for now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.h
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diff --git
a/src/gallium/drivers/r600/r600_shader.h
b/src/gallium/drivers/r600/r600_shader.h
index f5b1c4b3f3b76d9ecbd2ec55d198e4a3cd2a14cf..cfdb0200333f4067800909d79ea99d0bdf511d62 100644
(file)
--- a/
src/gallium/drivers/r600/r600_shader.h
+++ b/
src/gallium/drivers/r600/r600_shader.h
@@
-62,8
+62,8
@@
struct r600_shader {
unsigned ninput;
unsigned noutput;
unsigned nlds;
- struct r600_shader_io input[
40
];
- struct r600_shader_io output[
40
];
+ struct r600_shader_io input[
64
];
+ struct r600_shader_io output[
64
];
boolean uses_kill;
boolean fs_write_all;
boolean two_side;