Reviewed-by: José Fonseca <jfonseca@vmware.com>
#define FLUSH_UPDATE_CURRENT 0x2
/**
* Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
- * updated.
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
+ * is not updated. A bitmask of the FLUSH_x values above.
*
* The dd_function_table::FlushVertices call below may be used to resolve
* these conditions.
*/
- GLuint NeedFlush;
+ GLbitfield NeedFlush;
/** Need to call SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;