--- /dev/null
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef IRIS_PIPE_H
+#define IRIS_PIPE_H
+
+#include "pipe/p_defines.h"
+#include "compiler/shader_enums.h"
+
+static gl_shader_stage
+stage_from_pipe(enum pipe_shader_type pstage)
+{
+ static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
+ [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
+ [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
+ [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
+ [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
+ [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
+ [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
+ };
+ return stages[pstage];
+}
+
+#endif
#include "util/ralloc.h"
#include "drm-uapi/i915_drm.h"
#include "iris_context.h"
+#include "iris_pipe.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "intel/compiler/brw_compiler.h"
{
}
-static gl_shader_stage
-stage_from_pipe(enum pipe_shader_type pstage)
-{
- static const gl_shader_stage stages[PIPE_SHADER_TYPES] = {
- [PIPE_SHADER_VERTEX] = MESA_SHADER_VERTEX,
- [PIPE_SHADER_TESS_CTRL] = MESA_SHADER_TESS_CTRL,
- [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL,
- [PIPE_SHADER_GEOMETRY] = MESA_SHADER_GEOMETRY,
- [PIPE_SHADER_FRAGMENT] = MESA_SHADER_FRAGMENT,
- [PIPE_SHADER_COMPUTE] = MESA_SHADER_COMPUTE,
- };
- return stages[pstage];
-}
-
static const void *
iris_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
#include "intel/common/gen_sample_positions.h"
#include "iris_batch.h"
#include "iris_context.h"
+#include "iris_pipe.h"
#include "iris_resource.h"
#define __gen_address_type unsigned
return cso;
}
+static void
+iris_bind_sampler_states(struct pipe_context *ctx,
+ enum pipe_shader_type p_stage,
+ unsigned start, unsigned count,
+ void **states)
+{
+ struct iris_context *ice = (struct iris_context *) ctx;
+ gl_shader_stage stage = stage_from_pipe(p_stage);
+
+ assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);
+
+ for (int i = 0; i < count; i++) {
+ ice->state.samplers[stage][start + i] = states[i];
+ }
+}
+
struct iris_sampler_view {
struct pipe_sampler_view pipe;
struct isl_view view;
{
}
-static void
-iris_bind_sampler_states(struct pipe_context *ctx,
- enum pipe_shader_type shader,
- unsigned start, unsigned count,
- void **states)
-{
-}
-
static void
iris_set_clip_state(struct pipe_context *ctx,
const struct pipe_clip_state *state)