This appears to cause hangs with compute images. Unless
we can find more specifics, just don't do this for now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
- /* Textures with a very small height are recommended to be linear. */
- if (templ->target == PIPE_TEXTURE_1D ||
- templ->target == PIPE_TEXTURE_1D_ARRAY ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (templ->width0 > 8 && templ->height0 <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)