#include "atifragshader.h"
+static const char *
+make_state_string(const GLint stateTokens[6]);
+
+
/**********************************************************************/
/* Utility functions */
/**********************************************************************/
* the new state reference is already present.
*/
GLint index;
+ const char *name = make_state_string(stateTokens);
- index = add_parameter(paramList, NULL, NULL, PROGRAM_STATE_VAR);
+ index = add_parameter(paramList, name, NULL, PROGRAM_STATE_VAR);
if (index >= 0) {
GLuint i;
for (i = 0; i < 6; i++)
}
+static void
+append(char *dst, const char *src)
+{
+ while (*dst)
+ dst++;
+ while (*src)
+ *dst++ = *src++;
+ *dst = 0;
+}
+
+static void
+append_token(char *dst, enum state_index k)
+{
+ switch (k) {
+ case STATE_MATERIAL:
+ append(dst, "material.");
+ break;
+ case STATE_LIGHT:
+ append(dst, "light");
+ break;
+ case STATE_LIGHTMODEL_AMBIENT:
+ append(dst, "lightmodel.ambient");
+ break;
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ break;
+ case STATE_LIGHTPROD:
+ append(dst, "lightprod");
+ break;
+ case STATE_TEXGEN:
+ append(dst, "texgen");
+ break;
+ case STATE_FOG_COLOR:
+ append(dst, "fog.color");
+ break;
+ case STATE_FOG_PARAMS:
+ append(dst, "fog.params");
+ break;
+ case STATE_CLIPPLANE:
+ append(dst, "clip");
+ break;
+ case STATE_POINT_SIZE:
+ append(dst, "point.size");
+ break;
+ case STATE_POINT_ATTENUATION:
+ append(dst, "point.attenuation");
+ break;
+ case STATE_MATRIX:
+ append(dst, "matrix.");
+ break;
+ case STATE_MODELVIEW:
+ append(dst, "modelview");
+ break;
+ case STATE_PROJECTION:
+ append(dst, "projection");
+ break;
+ case STATE_MVP:
+ append(dst, "mvp");
+ break;
+ case STATE_TEXTURE:
+ append(dst, "texture");
+ break;
+ case STATE_PROGRAM:
+ append(dst, "program");
+ break;
+ case STATE_MATRIX_INVERSE:
+ append(dst, ".inverse");
+ break;
+ case STATE_MATRIX_TRANSPOSE:
+ append(dst, ".transpose");
+ break;
+ case STATE_MATRIX_INVTRANS:
+ append(dst, ".invtrans");
+ break;
+ case STATE_AMBIENT:
+ append(dst, "ambient");
+ break;
+ case STATE_DIFFUSE:
+ append(dst, "diffuse");
+ break;
+ case STATE_SPECULAR:
+ append(dst, "specular");
+ break;
+ case STATE_EMISSION:
+ append(dst, "emission");
+ break;
+ case STATE_SHININESS:
+ append(dst, "shininess");
+ break;
+ case STATE_HALF:
+ append(dst, "half");
+ break;
+ case STATE_POSITION:
+ append(dst, ".position");
+ break;
+ case STATE_ATTENUATION:
+ append(dst, ".attenuation");
+ break;
+ case STATE_SPOT_DIRECTION:
+ append(dst, ".spot.direction");
+ break;
+ case STATE_TEXGEN_EYE_S:
+ append(dst, "eye.s");
+ break;
+ case STATE_TEXGEN_EYE_T:
+ append(dst, "eye.t");
+ break;
+ case STATE_TEXGEN_EYE_R:
+ append(dst, "eye.r");
+ break;
+ case STATE_TEXGEN_EYE_Q:
+ append(dst, "eye.q");
+ break;
+ case STATE_TEXGEN_OBJECT_S:
+ append(dst, "object.s");
+ break;
+ case STATE_TEXGEN_OBJECT_T:
+ append(dst, "object.t");
+ break;
+ case STATE_TEXGEN_OBJECT_R:
+ append(dst, "object.r");
+ break;
+ case STATE_TEXGEN_OBJECT_Q:
+ append(dst, "object.q");
+ break;
+ case STATE_TEXENV_COLOR:
+ append(dst, "texenv");
+ break;
+ case STATE_DEPTH_RANGE:
+ append(dst, "depth.range");
+ break;
+ case STATE_VERTEX_PROGRAM:
+ case STATE_FRAGMENT_PROGRAM:
+ break;
+ case STATE_ENV:
+ append(dst, "env");
+ break;
+ case STATE_LOCAL:
+ append(dst, "local");
+ break;
+ case STATE_INTERNAL:
+ case STATE_NORMAL_SCALE:
+ case STATE_POSITION_NORMALIZED:
+ append(dst, "(internal)");
+ break;
+ default:
+ ;
+ }
+}
+
+static void
+append_face(char *dst, GLint face)
+{
+ if (face == 0)
+ append(dst, "front.");
+ else
+ append(dst, "back.");
+}
+
+static void
+append_index(char *dst, GLint index)
+{
+ char s[20];
+ _mesa_sprintf(s, "[%d].", index);
+ append(dst, s);
+}
+
+/**
+ * Make a string from the given state vector.
+ * For example, return "state.matrix.texture[2].inverse".
+ */
+static const char *
+make_state_string(const GLint state[6])
+{
+ char str[1000] = "";
+ char tmp[30];
+
+ append(str, "state.");
+ append_token(str, state[0]);
+
+ switch (state[0]) {
+ case STATE_MATERIAL:
+ append_face(str, state[1]);
+ append_token(str, state[2]);
+ break;
+ case STATE_LIGHT:
+ append(str, "light");
+ append_index(str, state[1]); /* light number [i]. */
+ append_token(str, state[2]); /* coefficients */
+ break;
+ case STATE_LIGHTMODEL_AMBIENT:
+ append(str, "lightmodel.ambient");
+ break;
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ if (state[1] == 0) {
+ append(str, "lightmodel.front.scenecolor");
+ }
+ else {
+ append(str, "lightmodel.back.scenecolor");
+ }
+ break;
+ case STATE_LIGHTPROD:
+ append_index(str, state[1]); /* light number [i]. */
+ append_face(str, state[2]);
+ append_token(str, state[3]);
+ break;
+ case STATE_TEXGEN:
+ append_index(str, state[1]); /* tex unit [i] */
+ append_token(str, state[2]); /* plane coef */
+ break;
+ case STATE_TEXENV_COLOR:
+ append_index(str, state[1]); /* tex unit [i] */
+ append(str, "color");
+ break;
+ case STATE_FOG_COLOR:
+ case STATE_FOG_PARAMS:
+ break;
+ case STATE_CLIPPLANE:
+ append_index(str, state[1]); /* plane [i] */
+ append(str, "plane");
+ break;
+ case STATE_POINT_SIZE:
+ case STATE_POINT_ATTENUATION:
+ break;
+ case STATE_MATRIX:
+ {
+ /* state[1] = modelview, projection, texture, etc. */
+ /* state[2] = which texture matrix or program matrix */
+ /* state[3] = first column to fetch */
+ /* state[4] = last column to fetch */
+ /* state[5] = transpose, inverse or invtrans */
+ const enum state_index mat = state[1];
+ const GLuint index = (GLuint) state[2];
+ const GLuint first = (GLuint) state[3];
+ const GLuint last = (GLuint) state[4];
+ const enum state_index modifier = state[5];
+ append_token(str, mat);
+ if (index)
+ append_index(str, index);
+ if (modifier)
+ append_token(str, modifier);
+ if (first == last)
+ _mesa_sprintf(tmp, ".row[%d]", first);
+ else
+ _mesa_sprintf(tmp, ".row[%d..%d]", first, last);
+ append(str, tmp);
+ }
+ break;
+ case STATE_DEPTH_RANGE:
+ break;
+ case STATE_FRAGMENT_PROGRAM:
+ case STATE_VERTEX_PROGRAM:
+ /* state[1] = {STATE_ENV, STATE_LOCAL} */
+ /* state[2] = parameter index */
+ append_token(str, state[1]);
+ append_index(str, state[2]);
+ break;
+ case STATE_INTERNAL:
+ break;
+ default:
+ _mesa_problem(NULL, "Invalid state in maka_state_string");
+ break;
+ }
+
+ return _mesa_strdup(str);
+}
+
+
/**
* Loop over all the parameters in a parameter list. If the parameter
* is a GL state reference, look up the current value of that state
/**
* Return a string representation of the given swizzle word.
+ * If extended is true, use extended (comma-separated) format.
*/
static const char *
-swizzle_string(GLuint swizzle, GLuint negateBase)
+swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
{
static const char swz[] = "xyzw01";
static char s[20];
GLuint i = 0;
- if (swizzle == SWIZZLE_NOOP && negateBase == 0)
+ if (!extended && swizzle == SWIZZLE_NOOP && negateBase == 0)
return ""; /* no swizzle/negation */
- s[i++] = '.';
+ if (!extended)
+ s[i++] = '.';
if (negateBase & 0x1)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 0)];
+ if (extended) {
+ s[i++] = ',';
+ }
+
if (negateBase & 0x2)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 1)];
+ if (extended) {
+ s[i++] = ',';
+ }
+
if (negateBase & 0x4)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 2)];
+ if (extended) {
+ s[i++] = ',';
+ }
+
if (negateBase & 0x8)
s[i++] = '-';
s[i++] = swz[GET_SWZ(swizzle, 3)];
return s;
}
+static void
+print_dst_reg(const struct prog_dst_register *dstReg)
+{
+ _mesa_printf(" %s[%d]%s",
+ program_file_string(dstReg->File),
+ dstReg->Index,
+ writemask_string(dstReg->WriteMask));
+}
+
+static void
+print_src_reg(const struct prog_src_register *srcReg)
+{
+ _mesa_printf("%s[%d]%s",
+ program_file_string(srcReg->File),
+ srcReg->Index,
+ swizzle_string(srcReg->Swizzle,
+ srcReg->NegateBase, GL_FALSE));
+}
+
/**
* Print a single vertex/fragment program instruction.
program_file_string(inst->SrcReg[0].File),
inst->SrcReg[0].Index,
swizzle_string(inst->SrcReg[0].Swizzle,
- inst->SrcReg[0].NegateBase));
+ inst->SrcReg[0].NegateBase, GL_FALSE));
}
_mesa_printf(";\n");
break;
- /* XXX check for a bunch of other special-case instructions */
+ case OPCODE_SWZ:
+ _mesa_printf("SWZ");
+ if (inst->Saturate)
+ _mesa_printf("_SAT");
+ print_dst_reg(&inst->DstReg);
+ _mesa_printf("%s[%d], %s;\n",
+ program_file_string(inst->SrcReg[0].File),
+ inst->SrcReg[0].Index,
+ swizzle_string(inst->SrcReg[0].Swizzle,
+ inst->SrcReg[0].NegateBase, GL_TRUE));
+ break;
+ case OPCODE_TEX:
+ case OPCODE_TXP:
+ case OPCODE_TXB:
+ _mesa_printf("%s", _mesa_opcode_string(inst->Opcode));
+ if (inst->Saturate)
+ _mesa_printf("_SAT");
+ _mesa_printf(" ");
+ print_dst_reg(&inst->DstReg);
+ _mesa_printf(", ");
+ print_src_reg(&inst->SrcReg[0]);
+ _mesa_printf(", texture[%d], ", inst->TexSrcUnit);
+ switch (inst->TexSrcTarget) {
+ case TEXTURE_1D_INDEX: _mesa_printf("1D"); break;
+ case TEXTURE_2D_INDEX: _mesa_printf("2D"); break;
+ case TEXTURE_3D_INDEX: _mesa_printf("3D"); break;
+ case TEXTURE_CUBE_INDEX: _mesa_printf("CUBE"); break;
+ case TEXTURE_RECT_INDEX: _mesa_printf("RECT"); break;
+ default:
+ ;
+ }
+ _mesa_printf("\n");
+ break;
+ case OPCODE_ARL:
+ _mesa_printf("ARL addr.x, ");
+ print_src_reg(&inst->SrcReg[0]);
+ _mesa_printf(";\n");
+ break;
+ /* XXX may need for other special-case instructions */
default:
/* typical alu instruction */
{
_mesa_printf(", ");
for (j = 0; j < numRegs; j++) {
- _mesa_printf("%s[%d]%s",
- program_file_string(inst->SrcReg[j].File),
- inst->SrcReg[j].Index,
- swizzle_string(inst->SrcReg[j].Swizzle,
- inst->SrcReg[j].NegateBase));
+ print_src_reg(inst->SrcReg + j);
if (j + 1 < numRegs)
_mesa_printf(", ");
}
#endif
for (i = 0; i < prog->Parameters->NumParameters; i++){
- const GLfloat *p = prog->Parameters->ParameterValues[i];
- _mesa_printf("param %02d:", i);
-
- switch (prog->Parameters->Parameters[i].Type) {
- case PROGRAM_NAMED_PARAM:
- _mesa_printf("%s", prog->Parameters->Parameters[i].Name);
- _mesa_printf("(NAMED_PARAMETER)");
- break;
- case PROGRAM_CONSTANT:
- _mesa_printf("(CONSTANT)");
- break;
- case PROGRAM_STATE_VAR:
- _mesa_printf("(STATE)\n");
- break;
- default:
- _mesa_printf("(UNK)\n");
- break;
- }
-
- _mesa_printf("{ %f, %f, %f, %f }\n", p[0], p[1], p[2], p[3]);
+ struct program_parameter *param = prog->Parameters->Parameters + i;
+ const GLfloat *v = prog->Parameters->ParameterValues[i];
+ _mesa_printf("param[%d] %s = {%.3f, %.3f, %.3f, %.3f};\n",
+ i, param->Name, v[0], v[1], v[2], v[3]);
}
}