+2007-12-24 Joel Brobecker <brobecker@adacore.com>
+
+ * dwarf2read.c (read_base_type): Set code to TYPE_CODE_CHAR
+ for char and unsigned char types of Ada compilation units.
+ * ada-lang.c (ada_is_character_type): Always return true if
+ the type code is TYPE_CODE_CHAR.
+
2007-12-23 Joel Brobecker <brobecker@adacore.com>
* infrun.c (handle_inferior_event): Remove code that made us
int
ada_is_character_type (struct type *type)
{
- const char *name = ada_type_name (type);
- return
- name != NULL
- && (TYPE_CODE (type) == TYPE_CODE_CHAR
- || TYPE_CODE (type) == TYPE_CODE_INT
- || TYPE_CODE (type) == TYPE_CODE_RANGE)
- && (strcmp (name, "character") == 0
- || strcmp (name, "wide_character") == 0
- || strcmp (name, "unsigned char") == 0);
+ const char *name;
+
+ /* If the type code says it's a character, then assume it really is,
+ and don't check any further. */
+ if (TYPE_CODE (type) == TYPE_CODE_CHAR)
+ return 1;
+
+ /* Otherwise, assume it's a character type iff it is a discrete type
+ with a known character type name. */
+ name = ada_type_name (type);
+ return (name != NULL
+ && (TYPE_CODE (type) == TYPE_CODE_INT
+ || TYPE_CODE (type) == TYPE_CODE_RANGE)
+ && (strcmp (name, "character") == 0
+ || strcmp (name, "wide_character") == 0
+ || strcmp (name, "unsigned char") == 0));
}
/* True if TYPE appears to be an Ada string type. */
type_flags |= TYPE_FLAG_UNSIGNED;
break;
case DW_ATE_signed_char:
- if (cu->language == language_m2)
+ if (cu->language == language_ada && cu->language == language_m2)
code = TYPE_CODE_CHAR;
break;
case DW_ATE_unsigned_char:
- if (cu->language == language_m2)
+ if (cu->language == language_ada && cu->language == language_m2)
code = TYPE_CODE_CHAR;
type_flags |= TYPE_FLAG_UNSIGNED;
break;