info->num_physical_sgprs_per_simd = 128 * info->max_wave64_per_simd * 2;
info->min_sgpr_alloc = 128;
info->sgpr_alloc_granularity = 128;
+ info->use_late_alloc = true;
} else if (info->chip_class >= GFX8) {
info->num_physical_sgprs_per_simd = 800;
info->min_sgpr_alloc = 16;
info->sgpr_alloc_granularity = 16;
+ info->use_late_alloc = true;
} else {
info->num_physical_sgprs_per_simd = 512;
info->min_sgpr_alloc = 8;
info->sgpr_alloc_granularity = 8;
+ /* Potential hang on Kabini: */
+ info->use_late_alloc = info->family != CHIP_KABINI;
}
info->max_sgpr_alloc = info->family == CHIP_TONGA ||
uint32_t min_wave64_vgpr_alloc;
uint32_t max_vgpr_alloc;
uint32_t wave64_vgpr_alloc_granularity;
+ bool use_late_alloc; /* VS and GS: late pos/param allocation */
/* Render backends (color + depth blocks). */
uint32_t r300_num_gb_pipes;
/* For Wave32, the hw will launch twice the number of late
* alloc waves, so 1 == 2x wave32.
*/
- if (num_cu_per_sh <= 6) {
+ if (!sscreen->info.use_late_alloc) {
+ late_alloc_wave64 = 0;
+ } else if (num_cu_per_sh <= 6) {
late_alloc_wave64 = num_cu_per_sh - 2;
} else {
late_alloc_wave64 = (num_cu_per_sh - 2) * 4;
sctx->family != CHIP_NAVI14 ? 0xfff3 : 0xffff;
}
} else {
- if (sctx->family == CHIP_KABINI) {
- late_alloc_wave64 = 0; /* Potential hang on Kabini. */
+ if (!sscreen->info.use_late_alloc) {
+ late_alloc_wave64 = 0;
} else if (num_cu_per_sh <= 4) {
/* Too few available compute units per SH. Disallowing
* VS to run on one CU could hurt us more than late VS
*
* Don't use late alloc for NGG on Navi14 due to a hw bug.
*/
- if (sscreen->info.family == CHIP_NAVI14)
+ if (sscreen->info.family == CHIP_NAVI14 || !sscreen->info.use_late_alloc)
late_alloc_wave64 = 0;
else if (num_cu_per_sh <= 6)
late_alloc_wave64 = num_cu_per_sh - 2; /* All CUs enabled */
}
unsigned oversub_pc_lines = sscreen->info.pc_lines * oversub_pc_factor;
- shader->ctx_reg.ngg.ge_pc_alloc = S_030980_OVERSUB_EN(1) |
+ shader->ctx_reg.ngg.ge_pc_alloc = S_030980_OVERSUB_EN(sscreen->info.use_late_alloc) |
S_030980_NUM_PC_LINES(oversub_pc_lines - 1);
if (shader->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST) {
S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE);
- shader->ctx_reg.vs.ge_pc_alloc = S_030980_OVERSUB_EN(1) |
+ shader->ctx_reg.vs.ge_pc_alloc = S_030980_OVERSUB_EN(sscreen->info.use_late_alloc) |
S_030980_NUM_PC_LINES(sscreen->info.pc_lines / 4 - 1);
shader->pa_cl_vs_out_cntl = si_get_vs_out_cntl(shader->selector, false);
ws->info.max_wave64_per_simd = 10;
ws->info.num_physical_sgprs_per_simd = 512;
ws->info.num_physical_wave64_vgprs_per_simd = 256;
+ /* Potential hang on Kabini: */
+ ws->info.use_late_alloc = ws->info.family != CHIP_KABINI;
ws->check_vm = strstr(debug_get_option("R600_DEBUG", ""), "check_vm") != NULL ||
strstr(debug_get_option("AMD_DEBUG", ""), "check_vm") != NULL;