"Flush after each draw call" },
{ "always_sync", VC4_DEBUG_ALWAYS_SYNC,
"Wait for finish after each flush" },
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
{ "dump", VC4_DEBUG_DUMP,
"Write a GPU command stream trace file" },
#endif
slab_destroy_parent(&screen->transfer_pool);
free(screen->ro);
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
vc4_simulator_destroy(screen);
#endif
if (vc4_debug & VC4_DEBUG_SHADERDB)
vc4_debug |= VC4_DEBUG_NORAST;
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
vc4_simulator_init(screen);
#endif