brw_blorp_eu_emitter::brw_blorp_eu_emitter(struct brw_context *brw,
bool debug_flag)
: mem_ctx(ralloc_context(NULL)),
- generator(brw, mem_ctx,
- rzalloc(mem_ctx, struct brw_wm_prog_key),
- rzalloc(mem_ctx, struct brw_wm_prog_data),
+ generator(brw, mem_ctx, (void *) rzalloc(mem_ctx, struct brw_wm_prog_key),
+ (struct brw_stage_prog_data *) rzalloc(mem_ctx, struct brw_wm_prog_data),
NULL, NULL, false, debug_flag)
{
}
prog_data->no_8 = false;
}
- fs_generator g(brw, mem_ctx, key, prog_data, prog, fp,
+ fs_generator g(brw, mem_ctx, (void *) key, &prog_data->base, prog, &fp->Base,
v.runtime_check_aads_emit, INTEL_DEBUG & DEBUG_WM);
if (simd8_cfg)
g.generate_code(simd8_cfg, 8);
public:
fs_generator(struct brw_context *brw,
void *mem_ctx,
- const struct brw_wm_prog_key *key,
- struct brw_wm_prog_data *prog_data,
+ const void *key,
+ struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
- struct gl_fragment_program *fp,
+ struct gl_program *fp,
bool runtime_check_aads_emit,
bool debug_flag);
~fs_generator();
struct gl_context *ctx;
struct brw_compile *p;
- gl_shader_stage stage;
const void * const key;
struct brw_stage_prog_data * const prog_data;
fs_generator::fs_generator(struct brw_context *brw,
void *mem_ctx,
- const struct brw_wm_prog_key *key,
- struct brw_wm_prog_data *prog_data,
+ const void *key,
+ struct brw_stage_prog_data *prog_data,
struct gl_shader_program *shader_prog,
- struct gl_fragment_program *fp,
+ struct gl_program *prog,
bool runtime_check_aads_emit,
bool debug_flag)
- : brw(brw), stage(MESA_SHADER_FRAGMENT), key(key),
- prog_data(&prog_data->base), shader_prog(shader_prog),
- prog(&fp->Base), runtime_check_aads_emit(runtime_check_aads_emit),
+ : brw(brw), key(key),
+ prog_data(prog_data), shader_prog(shader_prog),
+ prog(prog), runtime_check_aads_emit(runtime_check_aads_emit),
debug_flag(debug_flag), mem_ctx(mem_ctx)
{
ctx = &brw->ctx;
{
uint32_t msg_control;
- assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
if (brw->gen < 6) {
void
fs_generator::generate_fb_write(fs_inst *inst, struct brw_reg payload)
{
- assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
const brw_wm_prog_key * const key = (brw_wm_prog_key * const) this->key;
struct brw_reg implied_header;