int vir_inputs[VERT_ATTRIB_MAX];
GLint tab[VERT_ATTRIB_MAX];
int swizzle[VERT_ATTRIB_MAX][4];
+ struct r300_vertex_program *prog =
+ (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
if (hw_tcl_on) {
- struct r300_vertex_program *prog = (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
inputs = prog->inputs;
- InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead;
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ InputsRead = prog->key.InputsRead;
+ OutputsWritten = prog->key.OutputsWritten;
} else {
- DECLARE_RENDERINPUTS(inputs_bitset);
inputs = r300->state.sw_tcl_inputs;
- RENDERINPUTS_COPY(inputs_bitset, TNL_CONTEXT(ctx)->render_inputs_bitset);
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
+ RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_POS));
- InputsRead |= 1 << VERT_ATTRIB_POS;
- OutputsWritten |= 1 << VERT_RESULT_HPOS;
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS));
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) {
+ InputsRead |= 1 << VERT_ATTRIB_POS;
+ OutputsWritten |= 1 << VERT_RESULT_HPOS;
+ }
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR0));
- InputsRead |= 1 << VERT_ATTRIB_COLOR0;
- OutputsWritten |= 1 << VERT_RESULT_COL0;
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)) {
+ InputsRead |= 1 << VERT_ATTRIB_COLOR0;
+ OutputsWritten |= 1 << VERT_RESULT_COL0;
+ }
- if (RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR1)) {
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR1)) {
InputsRead |= 1 << VERT_ATTRIB_COLOR1;
OutputsWritten |= 1 << VERT_RESULT_COL1;
}
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_TEX(i))) {
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_TEX(i))) {
InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
}
+ }
- for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
- if (InputsRead & (1 << i))
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
inputs[i] = nr++;
- else
+ } else {
inputs[i] = -1;
+ }
+ }
if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
/* Fixed, apply to vir0 only */
memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
inputs = vir_inputs;
-
if (InputsRead & VERT_ATTRIB_POS)
inputs[VERT_ATTRIB_POS] = 0;
-
if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
inputs[VERT_ATTRIB_COLOR0] = 2;
-
if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
inputs[VERT_ATTRIB_COLOR1] = 3;
-
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
if (InputsRead & (1 << i))
inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
}
- RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, inputs_bitset);
+ RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
}
assert(InputsRead);
assert(OutputsWritten);
- for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
- if (InputsRead & (1 << i))
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
tab[nr++] = i;
+ }
+ }
- if (nr > R300_MAX_AOS_ARRAYS)
+ if (nr > R300_MAX_AOS_ARRAYS) {
return R300_FALLBACK_TCL;
+ }
for (i = 0; i < nr; i++) {
- int ci;
- int comp_size, fix, found = 0;
+ int ci, fix, found = 0;
swizzle[i][0] = SWIZZLE_ZERO;
swizzle[i][1] = SWIZZLE_ZERO;
swizzle[i][2] = SWIZZLE_ZERO;
swizzle[i][3] = SWIZZLE_ONE;
- for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++)
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) {
swizzle[i][ci] = ci;
+ }
if (r300IsGartMemory(rmesa, vb->AttribPtr[tab[i]]->data, 4)) {
- if (vb->AttribPtr[tab[i]]->stride % 4)
+ if (vb->AttribPtr[tab[i]]->stride % 4) {
return R300_FALLBACK_TCL;
-
+ }
rmesa->state.aos[i].address = (void *)(vb->AttribPtr[tab[i]]->data);
rmesa->state.aos[i].start = 0;
rmesa->state.aos[i].aos_offset = r300GartOffsetFromVirtual(rmesa, vb->AttribPtr[tab[i]]->data);
rmesa->state.aos[i].aos_stride = vb->AttribPtr[tab[i]]->stride / 4;
-
rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size;
} else {
r300EmitVec(ctx, &rmesa->state.aos[i],
rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size;
- comp_size = _mesa_sizeof_type(GL_FLOAT);
-
for (fix = 0; fix <= 4 - vb->AttribPtr[tab[i]]->size; fix++) {
- if ((rmesa->state.aos[i].aos_offset - comp_size * fix) % 4)
+ if ((rmesa->state.aos[i].aos_offset - _mesa_sizeof_type(GL_FLOAT) * fix) % 4) {
continue;
+ }
found = 1;
break;
}
if (fix > 0) {
WARN_ONCE("Feeling lucky?\n");
}
- rmesa->state.aos[i].aos_offset -= comp_size * fix;
- for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++)
+ rmesa->state.aos[i].aos_offset -= _mesa_sizeof_type(GL_FLOAT) * fix;
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) {
swizzle[i][ci] += fix;
+ }
} else {
WARN_ONCE
("Cannot handle offset %x with stride %d, comp %d\n",