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glsl_to_tgsi: try harder to lower unsupported ir_binop_vector_extract
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 13 Apr 2018 19:18:26 +0000
(15:18 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Wed, 18 Apr 2018 19:34:52 +0000
(15:34 -0400)
This fixes some piglits.
Cc: 18.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
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diff --git
a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 01a58d7d2c6758df8ed46413ba73a436322a610d..b321112cf8878e4b3d0eaba4712d2e273547911f 100644
(file)
--- a/
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/
src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@
-7124,6
+7124,11
@@
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
} while (progress);
}
+ /* Do this again to lower ir_binop_vector_extract introduced
+ * by optimization passes.
+ */
+ do_vec_index_to_cond_assign(ir);
+
validate_ir_tree(ir);
}