EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VRTX_HAS_XYZ );
}
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, VRTX_HAS_DIFFUSE );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VRTX_HAS_DIFFUSE );
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
if (index & _TNL_BIT_COLOR1)
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, VRTX_HAS_SPEC );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VRTX_HAS_SPEC );
else
EMIT_PAD( 3 );
}
/* t_context.c always includes a diffuse color */
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, SAVAGE_HW_NO_CD );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_HW_NO_CD );
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, SAVAGE_HW_NO_CS );
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_HW_NO_CS );
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_HW_NO_CS );
}
#ifndef _TNL_VERTEX_H
#define _TNL_VERTEX_H
+#include "mtypes.h"
+
/* New mechanism to specify hardware vertices so that tnl can build
* and manipulate them directly.
*/
EMIT_4F_VIEWPORT, /* do viewport transform and emit */
EMIT_3F_XYW, /* for projective texture */
EMIT_1UB_1F, /* for fog coordinate */
- EMIT_3UB_3F_BGR, /* for specular color */
EMIT_3UB_3F_RGB, /* for specular color */
- EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_3UB_3F_BGR, /* for specular color */
EMIT_4UB_4F_RGBA, /* for color */
+ EMIT_4UB_4F_BGRA, /* for color */
EMIT_4CHAN_4F_RGBA, /* for swrast color */
EMIT_PAD, /* leave a hole of 'offset' bytes */
EMIT_MAX