return CLAMP(c, (int)first_layer, (int)last_layer);
}
+static void
+compute_gradient_1d(const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ float derivs[3][2][TGSI_QUAD_SIZE])
+{
+ memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
+ derivs[0][0][0] = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
+ derivs[0][1][0] = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
+}
+
+static float
+compute_lambda_1d_explicit_gradients(const struct sp_sampler_view *sview,
+ const float derivs[3][2][TGSI_QUAD_SIZE],
+ uint quad)
+{
+ const struct pipe_resource *texture = sview->base.texture;
+ const float dsdx = fabsf(derivs[0][0][quad]);
+ const float dsdy = fabsf(derivs[0][1][quad]);
+ const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ return util_fast_log2(rho);
+}
+
/**
* Examine the quad's texture coordinates to compute the partial
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
{
- const struct pipe_resource *texture = sview->base.texture;
- const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
- const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
- const float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ float derivs[3][2][TGSI_QUAD_SIZE];
+ compute_gradient_1d(s, t, p, derivs);
+ return compute_lambda_1d_explicit_gradients(sview, derivs, 0);
+}
+
+
+static void
+compute_gradient_2d(const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ float derivs[3][2][TGSI_QUAD_SIZE])
+{
+ memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
+ derivs[0][0][0] = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
+ derivs[0][1][0] = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
+ derivs[1][0][0] = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
+ derivs[1][1][0] = t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT];
+}
+static float
+compute_lambda_2d_explicit_gradients(const struct sp_sampler_view *sview,
+ const float derivs[3][2][TGSI_QUAD_SIZE],
+ uint quad)
+{
+ const struct pipe_resource *texture = sview->base.texture;
+ const float dsdx = fabsf(derivs[0][0][quad]);
+ const float dsdy = fabsf(derivs[0][1][quad]);
+ const float dtdx = fabsf(derivs[1][0][quad]);
+ const float dtdy = fabsf(derivs[1][1][quad]);
+ const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
+ const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
+ const float rho = MAX2(maxx, maxy);
return util_fast_log2(rho);
}
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
+{
+ float derivs[3][2][TGSI_QUAD_SIZE];
+ compute_gradient_2d(s, t, p, derivs);
+ return compute_lambda_2d_explicit_gradients(sview, derivs, 0);
+}
+
+
+static void
+compute_gradient_3d(const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE],
+ float derivs[3][2][TGSI_QUAD_SIZE])
+{
+ memset(derivs, 0, 6 * TGSI_QUAD_SIZE * sizeof(float));
+ derivs[0][0][0] = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
+ derivs[0][1][0] = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
+ derivs[1][0][0] = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
+ derivs[1][1][0] = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
+ derivs[2][0][0] = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
+ derivs[2][1][0] = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
+}
+
+static float
+compute_lambda_3d_explicit_gradients(const struct sp_sampler_view *sview,
+ const float derivs[3][2][TGSI_QUAD_SIZE],
+ uint quad)
{
const struct pipe_resource *texture = sview->base.texture;
- const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
- const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
- const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
- const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
+ const float dsdx = fabsf(derivs[0][0][quad]);
+ const float dsdy = fabsf(derivs[0][1][quad]);
+ const float dtdx = fabsf(derivs[1][0][quad]);
+ const float dtdy = fabsf(derivs[1][1][quad]);
+ const float dpdx = fabsf(derivs[2][0][quad]);
+ const float dpdy = fabsf(derivs[2][1][quad]);
const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
- const float rho = MAX2(maxx, maxy);
+ const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
+ const float rho = MAX3(maxx, maxy, maxz);
return util_fast_log2(rho);
}
const float s[TGSI_QUAD_SIZE],
const float t[TGSI_QUAD_SIZE],
const float p[TGSI_QUAD_SIZE])
+{
+ float derivs[3][2][TGSI_QUAD_SIZE];
+ compute_gradient_3d(s, t, p, derivs);
+ return compute_lambda_3d_explicit_gradients(sview, derivs, 0);
+}
+
+
+static float
+compute_lambda_cube_explicit_gradients(const struct sp_sampler_view *sview,
+ const float derivs[3][2][TGSI_QUAD_SIZE],
+ uint quad)
{
const struct pipe_resource *texture = sview->base.texture;
- const float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
- const float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
- const float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
- const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
- const float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
- const float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
- const float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, sview->base.u.tex.first_level);
- const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level);
- const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level);
- const float rho = MAX3(maxx, maxy, maxz);
+ const float dsdx = fabsf(derivs[0][0][quad]);
+ const float dsdy = fabsf(derivs[0][1][quad]);
+ const float dtdx = fabsf(derivs[1][0][quad]);
+ const float dtdy = fabsf(derivs[1][1][quad]);
+ const float dpdx = fabsf(derivs[2][0][quad]);
+ const float dpdy = fabsf(derivs[2][1][quad]);
+ const float maxx = MAX2(dsdx, dsdy);
+ const float maxy = MAX2(dtdx, dtdy);
+ const float maxz = MAX2(dpdx, dpdy);
+ const float rho = MAX3(maxx, maxy, maxz) * u_minify(texture->width0, sview->base.u.tex.first_level) / 2.0f;
return util_fast_log2(rho);
}
+static float
+compute_lambda_cube(const struct sp_sampler_view *sview,
+ const float s[TGSI_QUAD_SIZE],
+ const float t[TGSI_QUAD_SIZE],
+ const float p[TGSI_QUAD_SIZE])
+{
+ float derivs[3][2][TGSI_QUAD_SIZE];
+ compute_gradient_3d(s, t, p, derivs);
+ return compute_lambda_cube_explicit_gradients(sview, derivs, 0);
+}
/**
* Compute lambda for a vertex texture sampler.