fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
struct fd_context *ctx = fd_context(pctx);
- struct fd_batch *batch = fd_context_batch(ctx);
- struct pipe_framebuffer_state *pfb = &batch->framebuffer;
/* for debugging problems with indirect draw, it is convenient
* to be able to emulate it, to determine if game is feeding us
}
}
+ struct fd_batch *batch = NULL;
+ fd_batch_reference(&batch, fd_context_batch(ctx));
+
if (ctx->in_discard_blit) {
fd_batch_reset(batch);
fd_context_all_dirty(ctx);
batch_draw_tracking(batch, info);
+ if (unlikely(ctx->batch != batch)) {
+ /* The current batch was flushed in batch_draw_tracking()
+ * so start anew. We know this won't happen a second time
+ * since we are dealing with a fresh batch:
+ */
+ fd_batch_reference(&batch, fd_context_batch(ctx));
+ batch_draw_tracking(batch, info);
+ assert(ctx->batch == batch);
+ }
+
batch->blit = ctx->in_discard_blit;
batch->back_blit = ctx->in_shadow;
batch->num_draws++;
*/
fd_fence_ref(&ctx->last_fence, NULL);
+ struct pipe_framebuffer_state *pfb = &batch->framebuffer;
DBG("%p: %ux%u num_draws=%u (%s/%s)", batch,
pfb->width, pfb->height, batch->num_draws,
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
fd_context_all_dirty(ctx);
fd_batch_check_size(batch);
+ fd_batch_reference(&batch, NULL);
if (info == &new_info)
pipe_resource_reference(&indexbuf, NULL);
unsigned stencil)
{
struct fd_context *ctx = fd_context(pctx);
- struct fd_batch *batch = fd_context_batch(ctx);
- struct pipe_framebuffer_state *pfb = &batch->framebuffer;
/* TODO: push down the region versions into the tiles */
if (!fd_render_condition_check(pctx))
return;
+ struct fd_batch *batch = NULL;
+ fd_batch_reference(&batch, fd_context_batch(ctx));
+
if (ctx->in_discard_blit) {
fd_batch_reset(batch);
fd_context_all_dirty(ctx);
batch_clear_tracking(batch, buffers);
+ if (unlikely(ctx->batch != batch)) {
+ /* The current batch was flushed in batch_clear_tracking()
+ * so start anew. We know this won't happen a second time
+ * since we are dealing with a fresh batch:
+ */
+ fd_batch_reference(&batch, fd_context_batch(ctx));
+ batch_clear_tracking(batch, buffers);
+ assert(ctx->batch == batch);
+ }
+
/* Clearing last_fence must come after the batch dependency tracking
* (resource_read()/resource_written()), as that can trigger a flush,
* re-populating last_fence
*/
fd_fence_ref(&ctx->last_fence, NULL);
+ struct pipe_framebuffer_state *pfb = &batch->framebuffer;
DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers,
pfb->width, pfb->height, depth, stencil,
util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
}
fd_batch_check_size(batch);
+ fd_batch_reference(&batch, NULL);
}
static void