Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
compile_shader(struct gl_context *ctx, GLuint shaderObj)
{
struct gl_shader *sh;
- struct gl_shader_compiler_options *options;
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
- options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
-
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.