switch (pname) {
case GL_DELETE_STATUS:
- *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_inf **) pro);
+ *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
break;
case GL_LINK_STATUS:
*params = (**pro).GetLinkStatus(pro);
*params = (**pro).GetValidateStatus(pro);
break;
case GL_INFO_LOG_LENGTH:
- *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_unknown_inf **) pro );
+ *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
break;
case GL_ATTACHED_SHADERS:
- *params = (**pro)._container.GetAttachedCount( (struct gl2_unknown_inf **) pro );
+ *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
break;
case GL_ACTIVE_ATTRIBUTES:
*params = (**pro).GetActiveAttribCount(pro);
*params = (**sh).GetSubType(sh);
break;
case GL_DELETE_STATUS:
- *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_inf **) sh);
+ *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
break;
case GL_COMPILE_STATUS:
*params = (**sh).GetCompileStatus(sh);
break;
case GL_INFO_LOG_LENGTH:
- *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_inf **)sh);
+ *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
break;
case GL_SHADER_SOURCE_LENGTH:
{