fix casts to silence warnings
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 15 Nov 2006 21:35:06 +0000 (21:35 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 15 Nov 2006 21:35:06 +0000 (21:35 +0000)
src/mesa/shader/shaderobjects.c

index a2416c28726241fef90d2c1647eb3a2f73c9bb1e..c7a1cec48e24d8bc49ac85d8187a17698485a909 100644 (file)
@@ -1013,7 +1013,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
 
    switch (pname) {
    case GL_DELETE_STATUS:
-      *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_inf **) pro);
+      *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
       break; 
    case GL_LINK_STATUS:
       *params = (**pro).GetLinkStatus(pro);
@@ -1022,10 +1022,10 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
       *params = (**pro).GetValidateStatus(pro);
       break;
    case GL_INFO_LOG_LENGTH:
-      *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_unknown_inf **) pro );
+      *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
       break;
    case GL_ATTACHED_SHADERS:
-      *params = (**pro)._container.GetAttachedCount( (struct gl2_unknown_inf **) pro );
+      *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
       break;
    case GL_ACTIVE_ATTRIBUTES:
       *params = (**pro).GetActiveAttribCount(pro);
@@ -1066,13 +1066,13 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
       *params = (**sh).GetSubType(sh);
       break;
    case GL_DELETE_STATUS:
-      *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_inf **) sh);
+      *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
       break;
    case GL_COMPILE_STATUS:
       *params = (**sh).GetCompileStatus(sh);
       break;
    case GL_INFO_LOG_LENGTH:
-      *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_inf **)sh);
+      *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
       break;
    case GL_SHADER_SOURCE_LENGTH:
       {