rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
}
-static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
- unsigned level,
- struct texture_orig_info *orig)
+static void r600_change_format(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig,
+ enum pipe_format format)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
+
+ orig->format = tex->format;
+ orig->width0 = tex->width0;
+ orig->height0 = tex->height0;
+ orig->npix0_x = rtex->surface.level[0].npix_x;
+ orig->npix0_y = rtex->surface.level[0].npix_y;
+ orig->npix_x = rtex->surface.level[level].npix_x;
+ orig->npix_y = rtex->surface.level[level].npix_y;
+
+ tex->format = format;
+}
+
+static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
+ unsigned level,
+ struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
struct texture_orig_info orig_info[2];
struct pipe_box sbox;
- const struct pipe_box *psbox;
+ const struct pipe_box *psbox = src_box;
boolean restore_orig[2];
memset(orig_info, 0, sizeof(orig_info));
restore_orig[0] = restore_orig[1] = FALSE;
- if (util_format_is_compressed(src->format)) {
+ if (util_format_is_compressed(src->format) &&
+ util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(src, src_level, &orig_info[0]);
restore_orig[0] = TRUE;
sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
sbox.depth = src_box->depth;
psbox=&sbox;
- } else
- psbox=src_box;
- if (util_format_is_compressed(dst->format)) {
r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
restore_orig[1] = TRUE;
/* translate the dst box as well */
dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
+ } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
+ PIPE_MASK_RGBAZS)) {
+ unsigned blocksize = util_format_get_blocksize(src->format);
+
+ switch (blocksize) {
+ case 1:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8_UNORM);
+ break;
+ case 4:
+ r600_change_format(src, src_level, &orig_info[0],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ r600_change_format(dst, dst_level, &orig_info[1],
+ PIPE_FORMAT_R8G8B8A8_UNORM);
+ break;
+ default:
+ fprintf(stderr, "Unhandled format %s with blocksize %u\n",
+ util_format_short_name(src->format), blocksize);
+ assert(0);
+ }
+ restore_orig[0] = TRUE;
+ restore_orig[1] = TRUE;
}
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
r600_blitter_end(ctx);
if (restore_orig[0])
- r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
+ r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
if (restore_orig[1])
- r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
+ r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
}
void r600_init_blit_functions(struct r600_context *rctx)
rtex->size = offset;
}
-/* Figure out whether u_blitter will fallback to a transfer operation.
- * If so, don't use a staging resource.
- */
-static boolean permit_hardware_blit(struct pipe_screen *screen,
- const struct pipe_resource *res)
-{
- unsigned bind;
-
- if (util_format_is_depth_or_stencil(res->format))
- bind = PIPE_BIND_DEPTH_STENCIL;
- else
- bind = PIPE_BIND_RENDER_TARGET;
-
- /* hackaround for S3TC */
- if (util_format_is_compressed(res->format))
- return TRUE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- bind))
- return FALSE;
-
- if (!screen->is_format_supported(screen,
- res->format,
- res->target,
- res->nr_samples,
- PIPE_BIND_SAMPLER_VIEW))
- return FALSE;
-
- return TRUE;
-}
-
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
/* Proceed in creating the depth buffer. */
}
- /* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(rtex->real_format) &&
- permit_hardware_blit(screen, base))
- rtex->is_depth = true;
+ /* don't include stencil-only formats which we don't support for rendering */
+ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
r600_setup_miptree(screen, rtex, array_mode);
if (rscreen->use_surface_alloc) {
if (rscreen->use_surface_alloc &&
!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- permit_hardware_blit(screen, templ)) {
+ templ->usage != PIPE_USAGE_STREAM) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;
use_staging_texture = TRUE;
}
- if (!permit_hardware_blit(ctx->screen, texture) ||
- (texture->flags & R600_RESOURCE_FLAG_TRANSFER)) {
+ if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
use_staging_texture = FALSE;
}